

With near-perfect execution, 1000xResist is a must-play for any adventure fan.
93
Verdict
95%
Steam
—
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (95% positive from 6K reviews)
Compelling narrative and story
Rich open world to explore
Standout indie gem
Limited professional critic coverage
1000xResist is an adventure video game created by developer Sunset Visitor and published in 2024 by Fellow Traveller Games for Windows and Nintendo Switch. The player is a clone named Watcher in the post-apocalyptic far future where aliens have eradicated most of humanity through a global pandemic, leaving only a small society of clones behind.

Runs well on modern hardware.
System Requirements
Minimum
Recommended
I want you to see from the beginning
Complete Chapter [REDACTED]
86.5%
unlocked
Her name was Iris
Complete Chapter 1
64.2%
unlocked
I've been thinking about family
Complete Chapter 2
51.7%
unlocked
I think it's a fox
Find the skull shrine in the Orchard
51.4%
unlocked
Do some self-reflection
Find the mirror shrine in the Orchard
49.8%
unlocked
How does it make you feel?
Find the horse statue in the Orchard
48.9%
unlocked
We were all the new kid once
Complete Chapter 3
45.8%
unlocked
A prayer room
Find the pillar room in the Orchard
45.4%
unlocked
It's a part of growing up
Complete Chapter 4
43.5%
unlocked
I always find you, don't I?
Complete Chapter 5
43.2%
unlocked
We’re taking part in the triple-i showcase!
Greetings, sisters…We've got something new to share. But instead of telling you, how about we just... show you? Tune into the triple-i showcase on Apr
1000xRESIST is on sale + Piano Book Vol. 4 is out now!
Hekki grace, sisters! We have a quick one today!1000xRESIST is on sale for 35% off — the biggest discount yet! If you haven’t tried out our Peabody aw
1000xRESIST is now in a bundle with Caves of Qud + in the Steam Winter Sale!
Hekki grace, friends! We have some news that you… qud not believe! Let’s not waste time, so here’s the news: We have the honor of being in a bundle wi
1000xRESIST is available now in a bundle with UNBEATABLE!
Hekki G, sisters! We have some wonderful news today!The incredible UNBEATABLE is now available — and we have the honor of having 1000xRESIST and UNBEA
1000xRESIST is now localized in three more languages + on consoles!
HEKKI ALLMO, sisters! Today is the day!We’re so excited to announce that 1000xRESIST is now available in Brazilian Portuguese, Korean, and French! The
Updated 1d ago
I want you to see from the beginning
Complete Chapter [REDACTED]
86.5%
unlocked
Her name was Iris
Complete Chapter 1
64.2%
unlocked
I've been thinking about family
Complete Chapter 2
51.7%
unlocked
I think it's a fox
Find the skull shrine in the Orchard
51.4%
unlocked
Do some self-reflection
Find the mirror shrine in the Orchard
49.8%
unlocked
How does it make you feel?
Find the horse statue in the Orchard
48.9%
unlocked
We were all the new kid once
Complete Chapter 3
45.8%
unlocked
A prayer room
Find the pillar room in the Orchard
45.4%
unlocked
It's a part of growing up
Complete Chapter 4
43.5%
unlocked
I always find you, don't I?
Complete Chapter 5
43.2%
unlocked
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Player thoughts from Verdict.games members will appear here.
[i] hekki grace, sisters [/i] (saying anything about this game without spoiling it is next to impossible lol) on the surface, it’s a sci-fi adventure about clones, memory, and a strange post-apocalyptic society. but really, it’s about identity, belief, grief, and what happens when people build myths to survive. the story unfolds in fragments - jumping between memories and perspectives - and it trusts you to keep up. sometimes that means feeling a little lost. but that disorientation feels intentional, like you’re digging through someone else’s buried truth. gameplay-wise, it’s light. you walk, you talk, you explore, you trigger memories. there’s no combat and not much challenge in a traditional sense. the interaction exists to serve the narrative, not the other way around. at times, navigation can drag a bit (the orchard gave me a little headache), but it rarely feels pointless - more like quiet space to absorb what you just learned. what really stuck with me was the tone. the writing is poetic without feeling pretentious, emotional without being manipulative. the voice acting adds so much texture, making even abstract conversations feel grounded and human. there’s a theatrical quality to everything - like you’re walking through a living stage play. this game feels bold in a way a lot of games don’t. it doesn’t try to please everyone. it knows exactly what it wants to say.
I [b]1000x[/b] want to play this game. I can't [b]resist[/b] feeling like I'm about to throw up after about 15 minutes while playing. The color schemes and camera movements in some scenes are so headache-inducing that I'm getting a migraine in mere minutes. The chromatic aberration is killing me. I understand that it's an artistic choice but I'm about to retch into the bin because of that choice. I can't recommend a game I can't play. It doesn't help that each map is very maze-like, so navigation is far more difficult which requires me to spend more time searching for people and objects rather than just getting to them quickly so I can experience more of the game before having to sign off. As it is, I've played the game for about 2 hours but only can tolerate about 20 minutes at a time. As a result, I'm having a more difficult time keeping up with the story which makes it not really worth trying to get through the game anymore. For a game funded by the Canadian government (sunset visitor 斜陽過客 is based in Vancouver), it surprisingly lacks some accessibility features. I think this would have been a far better title as a visual novel. As it is, it's really a walking simulator combined with a narrative tale. Except there's too much dead space so the running part is tedious. Or maybe it seems that way because of the headache-inducing graphics. But what little "gameplay" there is in the game isn't really worthwhile. The narrative is the driver here and the walking simulator portion is just getting in the way. The story seems compelling and I really would like to experience it. The writing is quite good if a bit melancholy and it's a very interesting universe. The voice acting seems to be quite well done. I applaud their attempts at some really creative artistic choices. I just can't physically play the darn game and they don't have the needed accessibility options that might mitigate the very real physical symptoms that prevent me from experiencing it. And I tried hard enough to try to get through it that I'm past the refund window. So here's the deal - if you're into well-crafted narrative games and don't mind a bit of maze-like environments, give this a whirl. If you start to get a headache, don't put it down and think you'll come back to it later and make progress. Just get a refund like I should have done. But if you have any kind of chromatic issues causing headaches, or are sensitive to motion sickness or are even somewhat color-blind, just skip this title.
An art of storytelling as it is. The game's holding player in "barely understandable yet very interesting" condition during several hours. Meditative gameplay may feel a bit long-winded and melancholic, especially in later chapters, but it still keeps you in suspense till the very end. If you want a complex and multi-level story - it remains here for you. And remains and remains.
Reviews sourced from Steam. All reviews belong to their respective authors.
Data sourced from RAWG, Steam, IGDB, CheapShark, Wikipedia, HLTB, and GX Corner. Sources: rawg, steam, cheapshark, igdb, wikipedia.
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