
Fans of the action genre will find plenty to enjoy in A Plague Tale: Requiem.
89
Verdict
91%
Steam
86
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (91% positive from 24K reviews)
Critically acclaimed (86/100 critic average)
Compelling narrative and story
Rich open world to explore
No significant drawbacks reported
A Plague Tale: Requiem is a 2022 action-adventure stealth video game developed by Asobo Studio and published by Focus Entertainment. The game is the sequel to A Plague Tale: Innocence (2019), and follows siblings Amicia and Hugo de Rune who must look for a cure to Hugo's blood disease in Southern France while fleeing from soldiers of the Inquisition and hordes of rats that are spreading the black plague. It was released for the Nintendo Switch, PlayStation 5, Windows, and Xbox Series X/S on 18 October 2022. It received generally positive reviews from critics. At The Game Awards 2022, it received five nominations including Game of the Year. Resonance: A Plague Tale Legacy, a prequel following the character Sophia, is set to release in 2026.

Runs well on modern hardware.
Updated 7h ago
---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☑ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☑ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☑ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☐ Minor bugs ☑ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10
ABSOLUTE CINEMA. I don't even know where to begin. This isn't just one of the best games I've ever played—it's one of the best stories I've ever experienced in any form of media. Movies, TV shows, books... A Plague Tale: Requiem stands shoulder to shoulder with all of them. The journey of Amicia and Hugo completely consumed me. Every chapter somehow managed to outdo the last, and by the time I reached the ending, I just sat there staring at my monitor wondering what I was supposed to do with my life now. I'm not crying. I'm not crying. ...I'm absolutely crying. The performances are unreal. Charlotte McBurney's performance as Amicia deserves every award imaginable. You don't just hear her emotions—you feel every ounce of pain, fear, hope, desperation, and love. There were so many moments where I forgot I was playing a game because the characters felt so unbelievably human. The soundtrack? Peak. The visuals? Peak. The atmosphere? Peak. The storytelling? Peak fiction. The gameplay expanded on everything from Innocence while somehow making every encounter feel more intense. Every decision felt heavier. Every victory felt earned. Every quiet moment made me appreciate the characters even more because I knew nothing good was going to last. And then... That ending. That ending genuinely changed me as a person. I know people say that about games all the time, but this is one of the few stories where I actually mean it. I don't think I'll ever forget those final moments. I've never had a game leave me sitting in complete silence after the credits rolled, trying to process what I had just witnessed. I'm not crying. You're crying. Actually, we're all crying. I've played a lot of story-driven games—Red Dead Redemption 2, NieR: Automata, The Last of Us, Final Fantasy VII Rebirth, and so many others—but A Plague Tale: Requiem carved out its own place in my heart. It's heartbreaking, beautiful, brutal, hopeful, devastating, and unforgettable all at once. This game emotionally uppercut me, stole my lunch money, hugged me afterward, and then kicked me back down the stairs for good measure. I would erase this game from my memory just to experience it for the first time again. Thank you, Asobo Studio. Now if you'll excuse me... I'm not crying.
Chapter 16: King Hugo رفعت نبيطتي ودعيت… (اللهم سدد رمينا، وثبت أقدامنا، وانصرنا على القوم الظالمين)
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