Abiotic Factor stands out as one of the best Action/Shooter titles in recent memory.
95
Verdict
96%
Steam
92
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (96% positive from 53K reviews)
Healthy player count of 2,437 concurrent
Critically acclaimed (92/100 critic average)
Rich open world to explore
Still in Early Access — content may be incomplete
Abiotic Factor is a survival crafting experience for 1-6 players set in the depths of an underground research facility. Caught between paranormal containment failure, a military crusade, and chaos from a dozen realms, the world’s greatest minds must survive against the universe’s biggest threats.

Runs well on modern hardware.
Last updated 18d ago
Pitched to me initially as Half Life 1 but a survival crafter, it would be Abiotic Factor’s story and world, so distinct in the genre by their existence and quality, that convinced me to take the plunge. A finely crafted experience followed, one remarkable in both how it handles its home genre and how it grows far beyond it. Abiotic Factor’s chief success, where so many in its genre fail, is in successfully giving meaningful structure and context to the survival and the crafting. So successfully, in fact, that it adds not one but two entire other genres into its gameplay blend and manages the resultant balancing act astoundingly well. The game begins with pretty standard survival crafting fair as you scrabble around an unfamiliar complex desperately trying to stay fed and watered while fending off alien horrors with weapons cobbled together from office supplies and eating utensils. As you find your feet and begin branching out, exploration takes the lead, driven by both the need for better resources and sheer curiosity at what cleverly designed and creative environment you’ll find yourself in next. But that exploration inevitably leads to conflict and the game steadily becomes more action packed all the way to rivaling any first-person shooter at the finish. At no point does this transition feel forced. Nor at any point did any of the three genres feel particularly neglected or clash with each other. Things did sour for me a bit in the lategame as the difficulty curve is sustained by disabling or bypassing your hard-earned abilities and equipment. Not to mention the mechanical and thematic flop of a final boss. But none of that list of annoyances made me want to put the game down. One important point to note is that, while the game is very much meant to be a co-op experience, it is entirely possible to play and enjoy solo, as I did. However, the game is not particularly well balanced for solo players. Thankfully the game offers a detailed set of difficulty options that you can tweak to your heart’s content, up to and including entirely disabling many of the survival mechanics. These also do not impact your ability to earn achievements, though some may be rendered unobtainable depending on your settings. As mentioned before, Abiotic Factor was pitched to me as Half Life 1 but a survival crafter. A comparison I found largely only skin-deep. Literally, in the case of its visuals. It borrows much more from another media series entirely, but to say more would spoil the experience. Despite wearing its inspirations on its sleeve, though, Abiotic Factor succeeds in carving out its own unique identity, successfully building upon a derivative foundation with unique ideas. This extends to its writing as well. The broad strokes will be familiar to many, cliché, even. But it’s in the minutiae where things come into their own. Unsurprisingly, the writing is overall much more in the anthology of short stories camp than the grand unified sweeping epic one. In fact the overarching plot I found to be pretty disappointing. Great build-up, but lousy payoff, though its as-of-writing ongoing development gives opportunities for revision and expansion. The survival crafting game for those who dislike survival crafting games. Abiotic Factor is an excellent example of the kind of deeply immersive experience you can only get with the survival crafting genre if only one focuses less on obsessively simulating systems and more on interesting ways to utilize them. And if you really can’t stand the sight of a crafting bench you can make it easy for yourself or foist it upon your coop partners while you go jab the latest menace with a pointy stick.
Dr. Two-Tu reporting. This specimen stimulates both on emotional and gameplay level with incredible atmosphere, gripping story, clever level design, and overall with such an unique and interesting setting. All users are highly advised to engage with it.
At first this game starts out incredibly fun, hitting on all aspects. As it opens into 2nd phase, not yet mid game it gets cooler and becomes even more interesting. Then mid game comes along and it starts to set in, this is going to be the same grind the whole game. You think, well I really liked it so far so I can deal with any tedium through the finish. Then you're in the next phase past mid game and you're wondering WHEN DOES THIS GAME END? You stick it out because you're almost there. Turns out mid game is actually only 30% through the game and you're stuck in the same loop for the next 200 hours fighting the same enemies. What becomes worse is the new areas are completely open and unused space with like 3 enemies in the whole thing. The game unfortunately hits a major brick wall that you have to penetrate with unending desire to do the same thing repeatedly. I don't know how it started at amazing and ended at miserable. I even tried to take longer breaks in between coming back and I was dreading the idea of coming back. The game just doesn't respect your time after a certain point. How much can one grind for the same thing repeatedly to get not a lot of difference in gameplay. The final fight of the game is 10 seizures and incredibly unfun. I have never felt this frustrated and disappointed. Editing to add a few things (6/8) - You will get your money's worth even if you don't finish the game, I think that's important to call out. If you don't care about the concerns above, a LONG SLOW burn, then you should 100% buy this because you'll prob love it. I reviewed No because I just didn't WANT to finish the game anymore, aside from the interesting story bits nothing made me want to go back after a period of time. Though I did end up finishing. The game has a bunch of customization settings to try to accommodate to your needs.
Reviews sourced from Steam. All reviews belong to their respective authors.
Data sourced from RAWG, Steam, IGDB, CheapShark, Wikipedia, HLTB, and GX Corner. Sources: rawg, steam, cheapshark, igdb.
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