
AI: The Somnium Files is a strong Adventure that delivers where it counts.
89
Verdict
92%
Steam
86
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (92% positive from 9K reviews)
Critically acclaimed (86/100 critic average)
Compelling narrative and story
Outstanding soundtrack
No significant drawbacks reported
AI: The Somnium Files is a 2019 visual novel adventure video game developed and published by Spike Chunsoft. Set in near-future Tokyo, the story follows Kaname Date, a detective who investigates a string of serial killings by entering suspects' memories to extract information. Gameplay is split into two sections: first-person visual novel segments and third-person exploration. The plot progresses via branching routes, leading to multiple endings depending on choices made by the player.

Runs well on modern hardware.
Last updated 18d ago
Sadly this game doesn't have my prefered windowed settings. If you want to play windowed, you only get 2 options using very small windows. You can go Borderless Fullscreen instead, but I don't like that personally. I played in japanese and I do really like the log that lets you replay the audio, it really helps with understanding and learning the language better! There is a lot of complicated written explanatory text in it aswell though, sadly no voiceover for that obviously. The gameplay itself switches between different types, it is mostly a Visual Novel though. It has weird controls for the other parts however. Having to keep the right mousebutton pressed to look around for example. You do get used to it after a while and I really enjoyed the story and the characters, so for me this was a great experience overall! The one thing I did not quite like that much during the end... it tries to force jokes into places where they don't belong. I don't mind the jokes if the story at the time isn't super intense, but they aren't that good in the first place and when they start joking around like that it just feels out of place. It felt really good playing through all the different ends (which is a requirement to see the end of the story) and seeing everything from different perspectives, finding different infos in different paths. Because of this, it feels like this kind of visual novel is very different from other ones and it lets it stand out!
If I recall correctly I finished two routes of this game. I might go back and finish the others at some point but I just don’t have the time commitment in me at the moment. With that in mind, here are my thoughts. Gameplay The gameplay loop SEEMS interesting. Finish one route and take that information to complete another one and go from there. Despite that being interesting theoretically, I didn’t enjoy the execution. This is mainly due to the game forcing you to do some endings before others. Especially early on, as I found most of the routes I took led me to temporary dead ends. I’d rather finish an entire route first or not have had the option to go there in the first place at that point. In addition to this, we also have to acknowledge the actual somniums. I’ll admit, artistically I found them very fascinating. The idea of how they’re structured and all of the things they can symbolize. The potential is limitless, but unfortunately people still are as. While conceptually they were very cool, I disliked their gameplay. Most of the decisions within them felt too random. This led to me making several incorrect decisions because I had nothing to speculate on. The somniums should have a way for us to grasp what the right things to do and answer are, rather than making guesses based on time penalties/benefits. They feel like you always have to try everything to find the answer and that made me disengage from them. I wanna piece it together, not have the game do it for me, or else I’d rather it be a cutscene. Story The story I’m quite mixed on. I think it has some really great moments, and take itself seriously at times. My issue is when it doesn’t. I don’t mind fan service or sex jokes (although I do find them often unfunny and lazy,) but this game ruined SO many moments with it. The yakuza falling for the same trick over and over made me sick of it. Panties are not a resolution for every serious issue and scenario the main characters encounter. Every shoot out, this would play out. I got so over it and quit. They were never funny to me. Otherwise ignoring that, the majority of the game is well written, but these types of moments soured most of them. I like to be engaged and locked in. Comedic relief is fine until it pushes so hard in another direction every cut scene becomes a joke. Our character is insufferable due to this. The writers should’ve dropped the jokes or made them feel more contextually relevant. Or even just had them in better spots. Visuals were great but nothing special. I think the somnium visuals were quite interesting and engaging. Tackling different ideas and making you think about things differently. They never pushed as far as they could with the concept of the somniums but they kept things intriguing stylistically. The soundtrack has some fun tracks, I like how ethereal it is, it usually did a good job of stating the tone. The soundtrack never did too much, it did just enough to get you locked in.
Great game, Love the Ost and Characters. The feeling of investigating something so unusual and strange is thrilling. Aiba and Date have a very good dynamic with each other especially during the end. Not only aiba but mizuki aswell. All in all the games a 10/10 in my books just not a very long game, Love going to Atami.
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