
With near-perfect execution, Amid Evil is a must-play for any action fan.
91
Verdict
93%
Steam
89
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (93% positive from 7.6K reviews)
Critically acclaimed (89/100 critic average)
Outstanding soundtrack
No significant drawbacks reported
Amid Evil is a first-person shooter video game developed by Indefatigable and published by New Blood Interactive. The game's dark fantasy theme, action-oriented gameplay, and retro-inspired visual elements have earned it frequent descriptions as a spiritual successor to 1994's Heretic and 1995's Hexen.

Runs well on modern hardware.
Last updated 18d ago
Amid Evil is a nice change of pace from the usual boomer shooter formula. The fantasy setting gives it a unique identity, and the magic-based weapons are surprisingly fun to use, especially as they become more powerful throughout the game. The level design is creative and encourages exploration, making each area feel distinct. The maps can be a little confusing to navigate, although I do enjoy the atmosphere and weapon variety.
AMID EVIL is one of those games that you’ll enjoy for a few minutes, and then realize it lacks a lot of soul that is needed to make a successful “boomer shooter.” You see, I grew up in the golden era of the 80s and 90s, when we all played DOOM, Quake, Wolfenstein, Duke Nukem, and Unreal Tournament on our PCs, and it created some of the greatest gaming memories ever. AMID EVIL tries to capture that magic, but unfortunately, it dropped the ball when it mattered most. To create an exciting, fun, and memorable boomer shooter, several elements need to come together. You need nice graphics, a killer soundtrack, fun gameplay, awesome weapons, diverse enemies, epic bosses, some platforming to keep things fresh, and an engaging story to bring it all together. The graphics are very nice in AMID EVIL, as it pops and looks beautiful in a very retro, Hexen/Heretic kind of way. I very much enjoyed the graphics, but this is where things started to unravel, and it led to disappointment. The soundtrack was decent, but nothing great. The gameplay gets repetitive and extremely boring once you get past the initial fun after the first hour or so. After that, it’s the same exact kind of gameplay. It’s just run around, collect fantasy weapons, kill regular enemies mixed in with harder enemies, some mini boss, eventually a final boss, and repeat until you start to get annoyed. The weapons in this game were unique at first, but there isn’t much variety here to make them stand out, and you lose your weapons after each episode anyway, only to regain them again a few minutes in. What’s even the point of that anyway? The enemies are diverse to a degree, until you realize that the more you progress, they look different, but act pretty much the same. Even the bosses are just sponges. The gameplay just makes it so you use one of your more powerful weapons, spam that for about 10 seconds, kill the boss, get your achievement, and keep moving. Again, the game is very slow, repetitive, and feels the same no matter what level or area you’re in. Now, the platforming and annoying level design is what started to make me regret even playing AMID EVIL. I get needing to add platforming to FPS games like this because it helps bring variety to the maps and objectives, but they really amped it up here to the point where if you’re a millisecond off from hitting a platform with rotating floors or levers, you either die, or have to go all the way back to try again and again and again. Throw in the fact that the level geometry and texturing are too confusing, and it just becomes a frustrating gaming experience. Don’t get me wrong, I love challenges and figuring stuff out in FPS games like this, but this game just kept dragging on and on and on. It’s a slogfest once you put a few hours in, and then it’ll hit you that you’ve seen it all, got all the weapons available, and now it’s just a matter of going through labyrinth-like mazes, frantically looking for keys and switches, and it gets old fast. Speaking of which, where is the story? You get these vague “sayings” on walls that make zero sense and are confusing. There is zero narrative here or anything to explain who you are, what you’re doing, who you’re fighting, and why you’re doing it. It feels very empty and lacks that extra immersion of being the protagonist in an FPS game like this. There are zero voicelines here. The protagonist you play as literally says nothing except for grunts, roars, and screams whenever you die. At the time of this Steam review, I’ve played about 6 hours worth of this, and I’ve had enough. I don’t even care about the Steam Achievements anymore because AMID EVIL is a lackluster game. While I appreciate its uniqueness, it just feels like a timesink that doesn’t offer a great gaming experience or anything worth playing for beyond Steam Achievements. I do not recommend AMID EVIL. It tries to pay homage to the legendary FPS games of Heretic and Hexen, but it failed to do so. This lacks the serious, gritty, and addictive gameplay that is needed to ever be compared to such titles. Ultimately, this is a boring game that, despite looking very nice, lacks the essence of a good FPS. The soundtrack is decent, but the gameplay is so meh that it becomes a second job to get through the levels, sponges for bosses, and some of the most annoying platforming I’ve ever seen in over 30 years of gaming. There is a complete lack of narrative or voice acting to make it even somewhat entertaining, and overall, it’s a very bare-bones kind of game.
Easily one of the most visually stunning boomer shooters you will probably ever find on the market. As is the case with a lot of boomer shooters, Amid Evil doesn't exactly do anything remarkable within the genre, but it does what it is trying to do rather well. The concept isn't exactly novel anymore but at launch I believe this game was to Hexen/Heretic as Dusk was to Quake in a way. Instead of your traditional FPS locales and weaponry, you're traversing through very beautiful and generally medieval (who could've guessed) landscapes with a magical arsenal. There's a bit more to it than that since each episode is drastically different visually and even introduces new enemies to fit the themes respectively. As you may expect from a magical arsenal, you get some pretty cool, outlandish concepts for weapons; a wand that fires shrunken-down planets pulled from space and time, or a flail that flings shards of crystals akin to a shotgun. Said weapons can also be buffed for a duration with "Soul Mode" after you acquire enough souls that your fallen foes will provide for you! The only real issue that I have with the game is that the levels, while gorgeous, usually fall flat in overall design and pacing. They meander for a bit sometimes and almost feel a bit empty at times. The secrets can also be quite mean, ESPECIALLY if you aren't already accustomed to the ♥♥♥♥♥♥♥♥ games in this genre tend to pull for their secrets (and even then I found myself struggling to find many...). Some players may find enemies to be a bit sponge-like as well. Additionally, the "Soul Mode" mechanic I mentioned above just feels kind of awkward to utilize to its fullest and you can easily get through the game's hardest difficulty without even needing it. Ironically it's easy to waste though too, since some encounters may end way sooner than you anticipate. In short, if you're yearning for a wonderful-looking boomer shooter that scratches that sorta magical Hexen/Heretic vibe with some simple yet fun classic gameplay, I would recommend! I would also consider picking up The Black Labyrinth DLC as well, as it's a fun expansion for the game that even improves upon a lot of issues present in the core game (it's a shame it wasn't as big as it though...)
Reviews sourced from Steam. All reviews belong to their respective authors.
Data sourced from RAWG, Steam, IGDB, CheapShark, Wikipedia, HLTB, and GX Corner. Sources: rawg, steam, cheapshark, igdb, wikipedia.
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