
A masterclass in action design, Anger Foot delivers an unforgettable experience from start to finish.
90
Verdict
93%
Steam
87
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (93% positive from 3.8K reviews)
Critically acclaimed (87/100 critic average)
Engaging multiplayer/co-op experience
Outstanding soundtrack
Steep difficulty curve may not appeal to casual players
Anger Foot is a first-person shooter video game developed by Free Lives and published by Devolver Digital. Players take on the role of a rogue vigilante who kicks and shoots their way through Shit City, clearing out slums, sewers, and skyscrapers of merciless gangsters. It was released on July 11, 2024 for Linux, macOS, and Microsoft Windows. It was also released for PlayStation 5 on July 1, 2025.

Runs well on modern hardware.
Last updated 18d ago
[h2] So I finished Act One and can assure you, the game is GREAT. [/h2] Why is the game fun? 1) [b] Kick [/b] — the biggest mechanic in the game is so satisfying. Killing, destroying, sending enemies and doors flying. Sheesh, that feels awesome. 2) [b] Gameplay Flow [/b]. You are basically an unstoppable killing machine. Once you die → you respawn immediately and start over again (legacy from Hotline Miami). The developers managed to make the levels short enough, so you never feel that you lost too much on death. Plus, the respawn sequence is almost non-existent, so you don’t feel any punishment. 3) [b] The Art Style and Music [/b]. These two bros match each other perfectly. They both create this non-serious, humorous vibe. It is just perfect to chill after work or a workout. 4) [b] Feeling of mastery [/b]. The character is fragile and can die in two-three shots, or from one hit by a crocodile or grenade. Add to this instant respawn and short level length, and you create a perfect game for mastering it. I ended up remembering the position of each enemy and honing my way of dealing with them (POV thought: kick this guy, shoot these two, throw a weapon at another one, then turn left and so on). So you can feel like a ♥♥♥♥♥♥♥ badass, and that’s a rare experience that games can offer (with moderate or even low effort). 5) Another pro that also rises from the short gameplay loop is the [b] feeling of achievement [/b]: completing some challenges is a big deal. They can literally require speedrunning. But once you get through them — the scream of joy and excitement is inevitable (if you are also an emotional gamer :D). And the last thing is [b] advice[/b]: If you are a perfectionist and always try to get all the stars (=extra challenges) → take my advice and ignore this urge for a bit until you finish the current Act. Why? 1. You will save a decent amount of time, because some of the stars require specific Sneakers to complete them. 2. You will enjoy the game more. I am a perfectionist, and when I stopped caring about earning all the stars, I immediately increased the joy of playing. But I didn’t abandon the idea of completing the extra challenges.
Peak Boomer Shooter. It's funny, it plays extremely smooth, it has all kinds of different weapons, each with their proper justifications and limitations. And a banger Hardbass soundtrack. Story exists to tie things together but doesn't get in the way of the action.
I was promised tentacle stuff , don't get me wrong the feet mechanic and gameplay added a little spice but overall dissatisfied with the lack of tentacles and toe work.
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