
Animal Well stands out as one of the best Action/Adventure titles in recent memory.
93
Verdict
96%
Steam
89
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (96% positive from 23K reviews)
Critically acclaimed (89/100 critic average)
Rich open world to explore
Standout indie gem
No significant drawbacks reported
Animal Well is a 2024 Metroidvania puzzle-platformer video game developed by Billy Basso as Shared Memory and published by Bigmode. The player controls an unnamed blob creature and explores an underground animal-filled labyrinth which incorporates nonlinear platforming and puzzle solving. The game is presented as an interconnected set of rooms, or flip-screens, with 2D pixel art. No plot or backstory is given, and the game world is filled with puzzles and secrets, including some puzzles that ...

Runs well on modern hardware.
Updated 5h ago
I beat the game with all 64 eggs. Only looked up how to find 2. VERY enjoyable game with some fairly noticeable faults. I'd give it an 8 out of 10. The "arg" or "community offgame" puzzles honestly hurt the experience. These are mixed in with normal gameplay , and aren't meant to be figured out in game. But there's no distinction of which are which. I kept coming back to some chests that I couldn't figure out how to get, only to find out you scan the screen like a barcode or do some ridiculous convoluted series of actions. BUT these are alongside the normal exploration puzzles. In a genre where you are usually aiming for 100%, having these unfinished puzzles sprinkled around drove me nuts. Maybe I'm alone in this opinion but hey, its all I got :) still an excellent experience!
I don't consider this game bad, not at all. I am sure there are people who can have a lot of fun with it, and in the beginning I did too. However, especially towards the end I found it significantly too tidious and I found myself only playing for the completion, not the fun. The big issues with Animal Well, for me, are that it doesn't unlock enough shortcuts after solving a puzzle or an area. It doesn't unlock *no* shortcuts, but it doesn't unlock enough. For a lot of rooms, in order to traverse them, you have to do their puzzle again and again every time you want to go through. add to that that a lot of puzzles consist of instantly killing you and respawning you at the last checkpoint, or that you have to jump from small plattform to small platform, sometimes even small moving plattforms on anohter screen, with a fall bringing you several rooms back. Those really make the end game or post game excrutiatingly annyoing. Some puzzles essentially require you to go through every single room of the map to search for specific details in the background, and that would be a cool puzzle, but when traversal is such a slugfest, it really just isn't enjoyable. Essentially I'd say the main game is fun and was really cute. The atmosphere is astonishing. But the post game is painful and leaving a game like this uncompleted also feels awful.
Very fun game that manages to make the metroidvania genre feel "new" even for seasoned metroidvania-heads like me. The game keeps on giving, I highly recommend it !
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