
Anomaly Agent is an exceptional Action/Adventure that raises the bar for the genre.
90
Verdict
95%
Steam
80
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (95% positive from 9.5K reviews)
Critically acclaimed (80/100 critic average)
Compelling narrative and story
No significant drawbacks reported
Anomaly Agent is a cyberpunk action-platformer featuring fluid combat, a time-bending story, quirky characters and a catchy synthwave soundtrack! Punch or shoot through mobs of enemies, impact the story with your choices and stop the anomalies before the world plunges into chaos!

Runs well on modern hardware.
Last updated 18d ago
I was originally going to give this game a 4/5 after finishing the story, but that changed to a 3/5 once I started Rogue Agent Mode. The game promises a cheesy 80s/90s arcade style beat'em up/platformer, and for the most part, it delivers. The pixel art graphics aren't anything groundbreaking, but they fit the game's aesthetic perfectly, and the character portraits add a nice touch to the atmosphere. The soundtrack and sound effects are excellent and fit the retro synthwave vibe the game is going for. The story is intentionally cheesy, packed with dad jokes, and feels like a fun conversation between friends. If you're familiar with Enis' style, you'll know exactly what to expect. It kept me entertained throughout Story Mode. The gameplay loop consists of platforming and combat across different levels. Movement feels a bit rough but still has a certain flow to it, and that often makes combat more chaotic. It's easy to die while trying to parry, dodge, or pull off combos because enemies can keep attacking through your actions, making encounters feel messy rather than challenging. Encounters often devolve into button mashing and hoping for the best. In Story Mode this isn't a huge issue, but it becomes much more noticeable in Rogue Agent Mode. Platforming is also fairly monotonous and doesn't blend particularly well with the environments. Many obstacles feel less like natural parts of the world and more like sections placed there simply because the game needs a platforming segment, which makes those sequences feel somewhat disconnected from the level design. The game features a skill tree that mostly consists of small stat upgrades such as extra ammo or increased critical hit chance. In Story Mode, this isn't a major issue because progression is relatively smooth, and many of these upgrades could have simply been tied to story progression without significantly changing the experience. Rogue Agent Mode (the roguelite mode) is where my opinion of the game dropped. You start with no upgrades, no combos, and not even your side weapon. While you're stuck with a very limited moveset, the game continues throwing groups of enemies at you with different attack patterns. This often results in situations where you're trying to focus down one enemy while several others interrupt your attacks or hit you from outside your view, making combat feel more frustrating than rewarding. During a run, some upgrade choices can be pulled either from the skill tree or from progression rewards already unlocked in Story Mode. As a result, you can end up choosing between a small numerical increase and upgrades that actually expand your moveset, such as new combos or unlocking your bat. In a roguelite mode where powerful run-defining upgrades are expected, spending upgrade opportunities on basic stat increases or abilities that feel like they should already be available makes progression feel less rewarding than it should. Because of this, the mode can be frustrating at the start, but eventually becomes much easier once you've stacked enough permanent upgrades which are given at specific levels. Still, this mode seems designed more as an extra layer of challenge for players who want more than Story Mode, so it is understandable that its progression is more limited. Overall, it's a fun game with a charming story, great music, and a reasonable price tag. However, the combat becomes repetitive, the platforming and puzzles are mediocre, and Rogue Agent Mode exposes many of the game's weaknesses. I hope the developers have learned from its shortcomings and improved since then. I will definitely be looking forward to their future games.
It is a really engaging platform beat 'em up style game, it manages to set itself apart with a unique fun story and characters that stick out. As far as the gameplay goes, it comes with its shortcomings all which you get used to after only a couple encounters. Level designs and boss designs are actually very clever and well done. This game offers a skill tree that you can use to enhance your abilities so you always have something to look forward to help you along the way. It has very well thought out movement mechanics, I personally enjoy how the parry and dodge was handled in this game. Overall, I would say it is a game you can pick up and play very easily, it doesn't take much to learn it but from all I've seen it should take you some time to master. If you are a fan of the genre or just need a challenge, honestly, you can't really go wrong with such a game. If I had any complaints, it would be how health is handled, your health bar get replenished in each room, in a side scrolling platformer game that happens very often, there is no risk reward mechanic where you have to manage your health, or have to start the next room on low health, I would suggest that enemies should drop health or more health pick ups should be scattered across a level at the cost of only having one health bar for the entire level. I would also suggest that enemies that get bundled together should not be able to offset their attacks, it makes it really hard to dodge common fodders and makes parrying a must, parrying also has a very forgiving window in my opinion which is the only remedy of this offset attacking pattern, either 1 enemy at one time should attack if they are close OR their attacks should end at the same time, this would allow for a tighter parry window and make the gameplay feel a lot more fair and fun. I am also not the best fan of the art direction and the style, the art style makes this game look rather cheap, when in reality, it is heaps of fun, it's not exactly a deal breaker, you get used to it, and it still has a certain charm once you've played enough to appreciate it for what it is. As a conclusion, it was an unexpected surprise for me with how engaging and lively this game turned out to be, I would recommend anyone in search of a quick game to play this without any doubt.
Oyunu enis cherryson abi icin almistim ve ilk defa 2d oyun oynadm,ve farkettimki ben 2d oyun sevmiyormusum,ve oyuzden iade ettim,ama oyun kotu oldugu icin degil,yani muzikler dialoglar falan iyidi,tek oyunun 2d olmasi bati bana ve oyuzden iade ettim.
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