
Antichamber stands out as one of the best Indie/Puzzle titles in recent memory.
91
Verdict
95%
Steam
83
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (95% positive from 18K reviews)
Critically acclaimed (83/100 critic average)
Rich open world to explore
Outstanding soundtrack
Steep difficulty curve may not appeal to casual players
Antichamber is a first-person puzzle-platform game created by Australian developer Alexander "Demruth" Bruce. Many of the puzzles are based on phenomena that occur within impossible objects created by the game engine, such as passages that lead the player to different locations depending on which way they face, and structures that seem otherwise impossible within normal three-dimensional space. The game includes elements of psychological exploration through brief messages of advice to help the player figure out solutions to the puzzles as well as adages for real life. The game was released on Steam for Microsoft Windows on January 31, 2013. A version originally sold with the Humble Indie Bundle 11 in 2014 added support for Linux and OS X.

Runs well on modern hardware.
Last updated 4d ago
This game doesn't work on MacOS (Apple Silicone). When it starts I see only white screen and loader as cursor
One of the best first-person puzzle games. Albeit quite a bit more minimalist compared to Portal and The Witness, it is easily just as clever and interesting. Uniquely mind-bending and fun!
If you liked portal (and who doesn't) you'll probably like Antichamber too. It's an incredible puzzle game that plays with non-euclidean space and plenty of other tricks that challenge your preconception about how space is supposed to work. Many things feel confusing at first but they behave consistently and it feels very satisfying to learn the logic behind them. Especially because the game often has you go through previous sections again which often are slightly different depending on which direction you approach them from, or because the game "tasks" you with smuggling something from another puzzle through. You do need a bit of perseverance though because sometimes it isn't entirely obvious where you need to go to to progress next, or you have to re-do sections because you borked a puzzle and need to reload the area. Though this time you spend there just creates a weird sense of familiarity with the white halls you've trodden through so often. Together with the oppressive loneliness and silence this actually makes new rooms feel a tiny bit scary at times since you're leaving familiar space.
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Data sourced from RAWG, Steam, IGDB, CheapShark, Wikipedia, HLTB, and GX Corner. Sources: rawg, steam, igdb, wikipedia.
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