
A well-crafted action experience, Assault Android Cactus is well worth your time.
89
Verdict
94%
Steam
82
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (94% positive from 2.0K reviews)
Critically acclaimed (82/100 critic average)
Engaging multiplayer/co-op experience
Outstanding soundtrack
Steep difficulty curve may not appeal to casual players
Assault Android Cactus is a twin-stick shooter developed and published by Witch Beam. The game was released for Windows, OS X, and Linux in 2015, PlayStation 4 in 2016, Xbox One in 2017, and Nintendo Switch in 2019. An enhanced version for the Switch was released in 2019 as Assault Android Cactus+.

Runs well on modern hardware.
Last updated 18d ago
One of my favorite games. It's the closest I found to Cannon Spike, and it's super polished. The gameplay is amazing and feels great, with a scoring system that rewards mastery for those looking for it. If you ever want to play a twin-stick shooter with environmental navigation, think no further and get this game.
This game is not gonna be something you sink a thousand hours into. It just isn't. What you get is a DELIGHTFUL twin stick shooter. Its VERY 2015 with goober characters and silly humor, you can run through the whole campaign in like two hours. I got the old version of this game on my xbox when it went free with games with gold and I do NOT regret buying it again on PC. Its just raw, silly, indie game fun. I love it and HIGHLY recommend it.
Nice Bullet Hell game. Lots of characters to unlock, each have their own distinctive weapons, and it has some interesting design choices. You have hit points and a battery bar that serves as your health, this bar gradually deplets as you play, so you have to be careful to go fast but at the same time, to avoid getting hit, because if you exhaust your hit points, you get stunned which makes the battery go down faster and faster. You also get a bunch of different power ups, some more useful than others imo. Like the speed powerup wasn't as useful to me as the turret power up that gives you two robots for increased firepower, for example There are issues as well. I feel as if a lot of the characters you unlock are gimmicky and tricky to play with, they're cool, but some of them change the way you play the game in radical ways, and they take time to fully learn, something that collides with how brutal the game can be. The title doesn't have difficulty settings, and frankly, it's quite tough, some of the later bosses took me a ton of tries and if you play with more characters, whether they're human or AI controlled, it becomes extremely difficult to beat some of the bosses because all of your team shares the same power ups and battery (health bar). So if a lot of the members of your team get hit, you get hit, if a lot of the members of your team die, you die... There are modifiers that you can unlock through getting higher and higher scores, something you achieve by not dying a lot, mantaining a high combo, and going as fast as you can. But this imo can get quite grindy after a while if you want to unlock some of the modifiers; there's some that simply alter your camera view, like one that turns the game into an fps; it's really cool, but quite expensive, and I couldn't even unlock it after an entire playthrough. It feels as if a lot of the modifiers and unlocks are hidden and are quite grindy to get because of the devs trying to artificially prolong the experience, and that's not good. However, having said all of that, I did have a lot of fun with the game. I enjoyed the effects, the modifier that let me play with AI teamates that disables the scoring system for reasons (DO NOT ENABLE THIS FOR THE LAST FIGHT IT MAKES IT EXTREMELY DIFFICULT) and overall, I really like the unlocks and even some cool bonuses you get after beating the game. So yeah, it's a recommend for me, despites some of its shortcommings.
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