
AudioSurf stands out as one of the best Indie titles in recent memory.
93
Verdict
96%
Steam
90
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (96% positive from 11K reviews)
Critically acclaimed (90/100 critic average)
Engaging multiplayer/co-op experience
Outstanding soundtrack
No significant drawbacks reported
Audiosurf is a 2008 music-based puzzle video game created by Invisible Handlebar, a company founded by Dylan Fitterer. Its track-style stages visually mimic the music the player chooses, while the player races across several lanes collecting colored blocks that appear in sync with the music. The game was released on February 15, 2008, over Steam, a few days after winning the Independent Games Festival 2008 Excellence in Audio Award, heavily influenced by the soundtrack composed by Pedro Macedo Camacho. The full version was for a long time only available for purchase through Steam, but was later released as a retail product in Europe, by Ascaron. Audiosurf was the first third-party game to use Valve's Steamworks technology. The Zune HD version was also released as Audiosurf: Tilt. A sequel, Audiosurf 2, was released in May 2015.

Runs well on modern hardware.
Updated 1h ago
It is the year 2012. You boot up Audiosurf and turn Toby Fox's music into a rhythm game rollercoaster. It is the year 2026. You once again boot up Audiosurf and turn Toby Fox's music into a rhythm game rollercoaster. Within that span of time, a lot has changed, and yet not a lot at all, if you really think about it. It is as though, upon revisiting this silly little game, you have come right back home. This one's always been a favorite of mine, thanks to a friend who introduced me to it by livestreaming themself playing some of our favorite albums in this game back in the day. If you're old-fashioned like me and like to keep a library of MP3s (or other such music files) on hand, the possibilities are unlimited with this one.
This was my first ever Steam Purchase, and I use it as an example to console gamers of the long-term value of PC gaming and never rebuying your games ever again while also enjoying the benefits of hardware upgrades over the years. Yes, PCs cost more than consoles, but you'll more than make up for it over time with money saved on games, and unlike keeping an old console for old games, you can still play this on today's hardware at framerates and resolutions we only dreamed of 18 years ago.
still works
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Data sourced from RAWG, Steam, IGDB, CheapShark, Wikipedia, HLTB, and GX Corner. Sources: rawg, steam, cheapshark, igdb, wikipedia.
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