
AudioSurf stands out as one of the best Indie titles in recent memory.
93
Verdict
96%
Steam
90
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (96% positive from 11K reviews)
Critically acclaimed (90/100 critic average)
Engaging multiplayer/co-op experience
Outstanding soundtrack
No significant drawbacks reported
Audiosurf is a 2008 music-based puzzle video game created by Invisible Handlebar, a company founded by Dylan Fitterer. Its track-style stages visually mimic the music the player chooses, while the player races across several lanes collecting colored blocks that appear in sync with the music. The game was released on February 15, 2008, over Steam, a few days after winning the Independent Games Festival 2008 Excellence in Audio Award, heavily influenced by the soundtrack composed by Pedro Macedo Camacho. The full version was for a long time only available for purchase through Steam, but was later released as a retail product in Europe, by Ascaron. Audiosurf was the first third-party game to use Valve's Steamworks technology. The Zune HD version was also released as Audiosurf: Tilt. A sequel, Audiosurf 2, was released in May 2015.

Runs well on modern hardware.
Last updated 6d ago
I know it's an old game but it's so much fun - it would be amazing if it had streaming service and/or YouTube integration.
Fun game, playing your music as a sort of race car game gets you to get to know your favourite songs all new. It's enjoyable, for all skill levels, and doesn't get boring. Not recommended for light and/or movement sensitive people though.
destroy blcoks with vehicular device to the beat of music that is contained on your device
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