
Ball x Pit is an exceptional Action/Indie that raises the bar for the genre.
91
Verdict
96%
Steam
84
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (96% positive from 24K reviews)
Healthy player count of 1,929 concurrent
Critically acclaimed (84/100 critic average)
Standout indie gem
No significant drawbacks reported
Ball x Pit is a roguelike video game developed by Kenny Sun and published by Devolver Digital. It was released on macOS, Nintendo Switch, PlayStation 5, Windows and Xbox Series X/S in October 2025, with a Nintendo Switch 2 version released later that month. The game combines two separate gameplay loops, an Arkanoid-inspired action stage where the player defeats monsters by bouncing balls against them, and a city builder stage where resources collected can be used to improve buildings that grant new characters and abilities in the action stage.

Runs well on modern hardware.
Last updated 10h ago
[i]Oh, I really like this game! I know it doesn't look like it because of my short playtime, but unfortunately, I can't split myself in half to play multiple games at the same time. Fact is: I'm still thinking about BALL x PIT when I'm not playing it, and that's actually saying a lot for me.[/i] When I bought the game a month ago, I was looking for a simple arcade title with some roguelite elements to mess around with. I expected something like the typical brick breaker games, but it ended up being a highly underestimated, challenging roguelike that hooked me immediately. I like the pixelish art style, the unique gameplay idea, the funky soundtrack, and of course, my beloved roguelite system. In the style of BALL x PIT, I'd say: [list] [*][b]Gameplay[/b]: Arkanoid x Vampire Survivors [*][b]Soundtrack[/b]: Nuclear Throne x Cult of the Lamb [*][b]Art Style:[/b] Loop Hero x Enter the Gungeon [/list] You start a run completely weak, with one huge ball and a few minis, getting more and more upgrades by leveling through kills, and choosing from a total of 60 balls and hundreds of perks and abilities. Within ten minutes and some good combos, you’ve built a completely overpowered synergy that melts hordes of monsters with satisfying chain reactions. Balancing run-based roguelite action while expanding your base "Ballbylon", finding blueprints and sending out your little idle heroes to gather resources between runs - turns the whole gameplay into endless fun. [b]I’ve never played a game with this concept before—it's chaotic, well-paced, rewarding (but grindy), and has an incredibly addictive run-loop. If you're into roguelites, pixel art, and like to try something new, BALL x PIT might be your new favorite.[/b]
Heavy is the ball that becomes swollen - Jahred Leto (or whoever pretends to be a philosopher and a Tool fan at the same time). You throw balls at enemies and they die. No Brad Pitt spotted. That's it. 8/10
Don't get me wrong, I enjoyed my time with ball x pit [strike]and I love [i]bolas y pitos[/i][/strike], but I can't recommend it. For a roguelike it gets dull and boring very fast with most of the meta progression upgrades just being +1 stat up or a new character whose entire flavor is starting with a specific ball and maybe.. idk, throw the ball upwards instead of in front of you. [url=https://www.youtube.com/watch?v=hbesF0rBTOc]The game's intro[/url] is by far the best part of this game. It sets the mood, it makes it clear why you're there and sends you on your way. This is the only time the game does something like this and this is the only time you'll get any kind of story out of the game. The bullet hell is simple, the stages static (as in no different bosses/enemy patterns) and the bosses forgettable. The endgame of this game looks.. exactly the same as the early game, with the only difference that you can choose to start with two balls and 1 item fully upgraded. Almost every achievement is "Complete all levels with [specific character]" or just "Complete level X times". Not all characters have an achievement, but at least 16 of those do. 16 characters x 8 levels = 128 runs you'll have to do. With an upgrade, you're able to halve the amount of runs to 64 which still is a lot. Specially for a game that doesn't really offer anything new. And finally, it is a 2020s roguelike, so of course it's a pick 3 (or 4!). I sincerely expected more from it. Even after 3 free content updates the game is still lacking because they're just adding more items and characters, which result in bloated loot pools rather than variety.
Reviews sourced from Steam. All reviews belong to their respective authors.
Data sourced from RAWG, Steam, IGDB, CheapShark, Wikipedia, HLTB, and GX Corner. Sources: rawg, steam, cheapshark, igdb, wikipedia.
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