
Batman: Arkham City - Game of the Year Edition is an exceptional Action/Adventure that raises the bar for the genre.
95
Verdict
96%
Steam
94
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (96% positive from 74K reviews)
Healthy player count of 1,243 concurrent
Critically acclaimed (94/100 critic average)
Compelling narrative and story
No significant drawbacks reported
Prologue New Arkham City inmate and rising warlord, Two-Face devises a plan to publicly execute fellow prisoner Catwoman after she tries to steal back some of her ill-gotten gains from his hideout. Meanwhile, Gotham City itself has degenerated into a police state managed by Mayor Sharp, where citizens with the slightest trace of a criminal record find themselves shipped to the prison district. Those who dare to challenge Sharp's policies are the target of arranged disappearances, becoming political prisoners trapped behind Arkham's walls. Among these is Bruce Wayne, who holds a rally attacking the proposal of turning half his city into a walled-off reserve for criminally inclined persons. Segregated from society, he argues, they have become responsible for their own survival in an anarchic urban hell which is characterized by bloody gang wars. Welcome to Arkham City Wayne, as the latest focus of Sharp's vendetta, is kidnapped by TYGER Security operatives working for Hugo Strange, who is privy to his dual identity as Batman. Strange intends to unveil new plans for Arkham City before the night is up, an operation codenamed Protocol 10, which will establish himself as supreme ruler of Gotham. Now an inmate, the Dark Knight manages to have Alfred Pennyworth deliver his crimefighting equipment to him directly via an airdrop, and he prepares to save Catwoman from Two-Face for the sake of their past relationship while uncovering the true nature of Protocol 10.

Runs well on modern hardware.
Last updated 18d ago
Arkham City is .... complicated. For a while I almost dropped the game, but eventually stuck to it. And I think most of problems stems for its ambition, lack of focus, and comparison with the original. Now, I loved Arkham Asylum and 100%-ed it. What I loved the most about it was its sense of progression, with very clear milestones guiding your journey. But if you look at it, the level design was also fantastic, with each level separated by semi-open areas that were dense with things to do and to see. By the time you beat the game, you probably could navigate the entire island without a map and never miss a beat. And finally, the pacing was great. The story slowly involved you, characters were introduced timely and you always wanted to play a little bit more, just to figure out where the plot was going. Collectables were plentiful and they enhanced the level design and the progression. Everything just gelled together. I had some issues with the combat, but generally there was very little to fault with the original game. Then 6 months later, I decide to play Arkham City. First issue is one of familiarity - here Batman starts with almost the full kit you had at the end of Arkham Asylum, but remembering how to use it effectively took me a fair bit of time. It's not an issue if you're coming straight from the previous game, but can be tricky if you took a break between them like I did. Then I started to get confused, shortly after getting the goal to head to the Courthouse and meet Two Faces. The confusion arose from the fact I could go .... anywhere else. At that moment. And there were already side-quests available and a world of collectables to get and ... it felt both a bit too much and too soon, before I even got invested in the game. I still don't understand really well what Arkham City really is as an universe. Arkham Asylum was cohesive, dense, and full of lore. Arkham City is a collection of boxes for you to zip around with a few levels scattered throughout. I barely ever walked in the open-world sections of the map, which is a shame because I assume there's a lot to see and do in the map, but zooming around was always faster, while at the same time disconnecting you from the world you're inhabiting. Kind of the same can be said about the story - the game funnels you into one level at a time until you've seen them all, and then the game is over. It feels heavy-handed. Sure, Asylum was also convenient in having you move between buildings, but here it feels more game-y and less natural. And there are so many collectibles and side-quests supposedly available from the get-go, but some requires power-ups that you're not sure when will be available, which makes it really confusing on when you should be taking detours to engage with that part of that game. For all its ambition, Arkham City lacks the focus, polish and rhythm that made the original game so good, and it's worse for that. That all said, it's far from a bad game. It still deserves a thumbs-up. Even though you start the game with almost the full kit from Arkham Asylum, there's still much to be found here in the form of new toys and gadgets, which are generally fun to use. Combat is also a bit better here, with better input detection (particularly on counters), more enemy types (requiring more mix-up in encounters), and more unlockable combos. The fact you can play with other characters such as Catwoman which control similarly but play very differently is a great addition, and the cinematic aspect with great voice acting is also still there. But it's hard to deny Arkham City feels like a game that tries to be way more than the prequel, but loses its focus in the process of embracing gaming industry trends, and becomes a worse product for it. I'm not sure I'm that keen to play Knight or Origins after playing City, fearing that the sharpness and polish of Asylum was a blip rather than a trend
It is rare for a sequel to not only live up to the gargantuan expectations of a masterpiece like Arkham Asylum but to surpass it in almost every conceivable metric. Batman: Arkham City is more than just a game, it is a triumphant realization of the Batman fantasy, capturing the essence of the Dark Knight with a level of mechanical polish and atmosphere that remains the gold standard for action adventure titles. It is the rare game that manages to be both a massive technical achievement and a deeply personal love letter to the source material. It is an essential masterpiece that stands as one of the greatest superhero games and one of the greatest action games ever made. If you haven't played it, you aren't just missing out on a game, you're missing out on the definitive Batman experience which every Batman fans should have.
Batman: Arkham City is widely considered one of the greatest superhero games ever made, and it absolutely shows why. The gameplay is incredibly satisfying and addictive. The combat system is smooth, rhythmic, and rewarding, making every encounter feel like you are truly controlling Batman. Stealth sections and predator encounters add great variety and keep the gameplay loop fresh and engaging. The story is strong, cinematic, and full of twists that keep you invested from beginning to end. It balances multiple villains and character arcs in a way that feels cohesive and exciting, constantly pushing the narrative forward. Visually, the game was ahead of its time. Even years after release, the atmosphere, lighting, and overall presentation still hold up impressively well. The world design is dark, immersive, and perfectly captures the feeling of being Batman. Exploring Arkham City makes you feel like a real vigilante in a dangerous, living environment filled with tension and detail. Overall, it remains one of the most iconic superhero games ever created, combining excellent gameplay, strong storytelling, and a memorable world into a near-classic experience.
Reviews sourced from Steam. All reviews belong to their respective authors.
Data sourced from RAWG, Steam, IGDB, CheapShark, Wikipedia, HLTB, and GX Corner. Sources: rawg, steam, cheapshark, igdb.
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