
Battlezone: Combat Commander confidently hits its marks as a quality Action/Strategy title.
89
Verdict
90%
Steam
90
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (90% positive from 925 reviews)
Critically acclaimed (90/100 critic average)
No significant drawbacks reported

Runs well on modern hardware.
Updated 3h ago
BZCC is a pretty good PvP game part of a series i grew up on and enjoyed through my childhood. a great mix of FPS/RTS not seen in modern games but sadly it has died off. a lost gem
Gameplay wise the game is fine, but the campaign missions are not well put together. What I've repeatedly ran into is the missions breaking on me because of something stupid. for example: Mission 6: You're suppose to keep your units back for a few attack waves before taking them to a location to destroy a building. If one of your units dies, the mission doesn't continue to the next phase and you're forced to restart. It fails you if you lose a builder unit you get later, but not for losing one of your combat units too early, which makes no sense. Mission 8: You're suppose to sneak from point A to point B without dying. Later in the mission, 3 units are meant to chase you the last stretch to point B where they are killed by allies. This last part was done horribly. If you're too slow, you get killed and (for some reason) start back at the beginning. But if you're too fast like me, the enemies wont chase you, and the mission freezes until they are killed. I ended up getting to the end, like I was told to do BY THE GAME, but had to restart several times because I beat the mission the wrong way.
The game is difficult, but fun in it's own way. However, unlike the Earlier Battlezone 98, the sniping dot is not only way smaller, but the scope is a lot smaller, making accurate aiming difficult. All in all, for players starting out, easy difficulty is your best bet unless you already have experience with Battlezone 98... But even then, you better get good with mortar spam.
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