
BeamNG.drive stands out as one of the best Simulation/Racing titles in recent memory.
96
Verdict
97%
Steam
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IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (97% positive from 380K reviews)
Active community with 33,236 concurrent players
Rich open world to explore
Still in Early Access — content may be incomplete
BeamNG.drive is a 2015 vehicle simulation video game developed and published by Bremen-based video game developer BeamNG GmbH for Windows and Linux. The game features soft-body physics to simulate realistic handling and damage to vehicles. Initially released as a tech demo on August 3rd, 2013 along with paid access to an alpha, it was later made available on Steam Early Access for Windows on May 29th, 2015. BeamNG also develops a fork of the game designed for education as well as industrial and academic research entitled BeamNG.tech.

Runs well on modern hardware.
Updated 3h ago
Games very fun and worth it. Great physics and level to detail. I have almost 4000 hours on this game and dont regret any part of it.
This game has been the best thing I've ever played since 2015.. BUT... Please… PLEASE release a patch or allow us to officially downgrade to 0.38. I never thought I'd be leaving a negative review for BeamNG.. but it's done complete 180. I've been a huge supporter of this game for years, but this is truly the worst state I have ever seen BeamNG in. It is genuinely concerning how many game crashes and glitches came with 0.39. From seizure inducing light flickering and insane lag to broken interface layouts and literal Blue Screens of Death, the game is simply unplayable right now. I'm not being dramatic I really wanted this update to work out but I am in absolute shock that they released a version in this condition. I’ve been playing this game since 2015, and not once have I gotten bored or run into major issues with it. Literally not one. Over the years, it evolved from a basic car crash sim into something truly unique. I've been so impressed with the incredible halogen and LED lighting updates through v0.38. That attention to detail was honestly my favorite thing about the game. I was always completely content with whatever updates the devs put out, and I never felt like the base game was missing anything, largely thanks to the incredible modding community. To me, BeamNG always had immaculate performance for what it was. It never felt glitchy or problematic, just a clean, rock solid simulation sandbox. That’s what made it stand out from the slop racing games you see everywhere else. Modders created some of the most detailed, realistic models, from ordinary daily drivers to crazy exotics and the freedom the devs gave us to customize, mod, and play however we wanted was unmatched. So when 0.39 was in development, I didn’t think too much of it at first. I mean the game has technically been a work in progress for over a decade, so I understand there can be growing pains. I was absolutely not prepared for what was to come tho. When announcements about graphical and performance overhauls were made, I wasn’t particularly excited about the PS5 version of BeamNG. I assumed that BeamNG would remain PC oriented, preserve its unique identity, and continue to be as playable as it has been for the past decade. I was wrong, oh was I wrong. Proper clouds and beautiful sunsets aside, the game has degraded massively. Night driving is still atrocious, the auto exposure looks like you're viewing the world through the blown out lens of an iPhone camera. I understand that might be "realistic" in a photographic sense, but I don't want to view the game through an iPhone camera. Honestly don't want to view anything from an iPhone camera at night.. Vehicle lighting has also been completely ruined, which breaks my heart because up to v0.38 it had one of the best vehicle lighting systems in my opinion. With 0.39's revamp, vehicle lights are completely dim and invisible during the day, and overly bright and washed out at night. To be fair, the devs tweaked vanilla vehicles so you can actually see them in daylight again :) Good luck getting proper lighting on modded vehicles now. It makes me genuinely sad, because vehicle lighting and overall stability and performance were literally perfect in 0.38. I dream of getting it back one day... BeamNG had literally been the most consistent game, until now... There's more wrong with the game I'm leaving out but just wanted to get this out after the game crashed for the 5th time today. I don't understand why this version was quickly released without any testing or consideration. At least give us the option to update or not. I guess the money is worth being sellouts and reduced to being just another pointless, soulless car console game. RIP it was fun while it lasted. Sad.
I bought this game in 2013 before it was on Steam for like 15€ and noticed that somehow i never left a review. It still gets new, big updates all the time. It is simply the best and broadest car-simulator out there. It does everything you can reasonably conceive of and a lot of things you wouldn't. And with official multiplayer coming as well its going to be absolutely perfect. Huge modding scene as well This is my go-to time-killing game if i have nothing else to do I'll just load up a map in free-roam and mess around doing whatever i can think off in the moment. A solid must-have game for anyone with some kind of car interest. There's games that do individual things better than this, like racing or drifting or whatever, but nothing has a package this complete.
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