
Bionic Bay is a strong Action/Adventure that delivers where it counts.
89
Verdict
86%
Steam
100
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive Steam reviews (86% positive)
Critically acclaimed (100/100 critic average)
Standout indie gem
Steep difficulty curve may not appeal to casual players
Bionic Bay is a platform video game co-developed by Mureena and Psychoflow Studio, and published by Kepler Interactive. The player assumes control of an unnamed scientist who must escape an ancient biomechanic world filled with dangerous traps and hazards. It was released on April 17, 2025 for Windows PC and PlayStation 5.

Runs well on modern hardware.
Last updated 18d ago
This is a fun game overall. Basically a series of many physics-based puzzles and platforming. I generally found it enjoyable and for such a small team, I think it's pretty good. Here are some pros and cons based on my experience: Cons: - The environments are very non-distinct. It's a mish-mash of industrial, neon, semi-organic elements. The whole game from start to finish pretty much looks the same. Aside from certain landmarks. Which makes environments a weak element. - Due to the previous con, it's sometimes difficult to know what is a platform and what is a background. And sometimes which way is "forward". Pros: - Environments are a mish-mash, but they definitely still provide a strong atmosphere/vibe. They dont have enough distinction and it generally has the same abandoned industrial vibe. But I liked that vibe. And I understand there might be asset limitations with a small team. In any case the atmosphere worked for me. - Physics puzzles were fun to play and figure out. And they worked well and were consistent. It was annoying sometimes but, it also comes with the physics I guess. - I liked the diversity of the mechanics and abilities. And all of them were cool abilities to have. - Controls are great. Character does what you mean to do. - The game has a very generous save system, which saves it from being a very frustrating game imo. The couple times where it was a little stingy immediately became frustating for me, but not unbearable, - Sound design is also very good. Subjective Takes: - Music is just some chords and vibes. Which can be okay. Could be better. It's fine. - Story is very mild. Which again can be okay. I was hoping for a bit more even though I like the mystery of the world. Although the ending completely went over my head. So, a bit more would be nice imo. Overall, I enjoyed my time. And kudos to the team for cramming so many mechanics to the game and make them work properly :D
Great atmosphere and there are few scenes where the screen looks like a painting. Gameplay elements are cool and you unlock a new system continuously throughout the game. But game also does a lot of random sht with those cool elements. It takes away them for no reason at random times. Also, the level design very rarely utilizes those systems. To increase difficulty, gameplay always relies on precision rather than a puzzle, which is a shame considering the variety of systems. I wish the game didn't make an attempt at a story and just remove every single story element because the current fragments are just feels completely made up and incoherent. But the atmosphere is great. I would've liked this better if I didn't have performance issues. For some reason, on my pc the game was extremely slow and it got slower & it muted the sound after some of the deaths. I though this was some misguided deliberate decision to "help" the players after death. At midpoint of the game, I started playing from my deck and the game flowed much better and I understood that that was just a bug and not a feature. The first half really sucked tho.
A magnificent, expansive, and tight precision platformer. I don't think I have a yelled, cried, and laughed so much at whacked-out, physics-based gameplay in years. Some sections were admittedly unfair and next to impossible, but the generous and fluke autosaves got me through. This game deserves more exposure.
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