
Black Myth: Wukong is an exceptional Action/Adventure that raises the bar for the genre.
94
Verdict
97%
Steam
88
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (97% positive from 1194K reviews)
Active community with 16,437 concurrent players
Critically acclaimed (88/100 critic average)
No significant drawbacks reported
Black Myth: Wukong is an action RPG rooted in Chinese mythology. The story is based on Journey to the West, one of the Four Great Classical Novels of Chinese literature. You shall set out as the Destined One to venture into the challenges and marvels ahead, to uncover the obscured truth beneath the veil of a glorious legend from the past.

Runs well on modern hardware.
Updated 3h ago
When I finished Black Myth: Wukong, I just sat on the main menu for a while. I knew the game was over, but for some reason, I didn't feel like closing it right away. It was a strange feeling, like something I'd spent so much time working toward had suddenly come to an end. When I first started playing, the visuals and combat were what impressed me the most. The world looks absolutely beautiful, and the enemy designs are on another level. Some of the bosses drove me completely crazy, but finally beating them made all the frustration worth it. The more I played, the more I realized that these weren't the only things I loved about the game. There was something about this world that kept making me want to explore. Sometimes I'd completely ignore the objective and just walk around, taking in the scenery. I'd stop in the mountains, in front of an old temple, or next to a quiet river just to listen to the music for a while. Even the little moments somehow stayed with me. A character you only meet for a short time, a place you find by taking a different path, or a story you weren't expecting to come across... Somehow, those moments can stick in your head for much longer than you'd expect. And the bosses... I died to some of them more times than I'd like to admit. After a few attempts, I'd honestly start thinking, "How the hell am I supposed to beat this bosses?" Then I'd try again, learn their moves, die again, and go right back in. :D But when I finally won, it genuinely felt like I had earned it. The game only gives you a victory message on the screen, but you know how many times you had to fail before getting there. I think that's one of the biggest things Wukong made me feel: every defeat meant I had learned something new. There were plenty of moments when I wanted to give up, but somehow I always ended up trying one more time. And when that "one more try" finally worked, it felt like much more than simply making progress in a game. When I finished Wukong, I wasn't just left with a beautiful game. I was left with bosses I'll remember, places I enjoyed exploring, music that stuck with me, and all those moments where I kept trying until I finally got it right. Even though the game is over now, there are still times when I want to go back and spend a little more time in that world. Maybe that's one of the best things a game can leave you with. Not just the memory of finishing it, but the feeling that, for a while, you were actually part of that world. “Isn't all life a one-way trip? Once you embark on the journey, there's no turning back.” — Old Monkey
Spent way too many hours in this game and I can say one thing it's a total pain in the ass but impossible to put down. Visually it's pure nextgen every screenshot looks like art. But the combat is the real deal. After dying 30 times when you finally learn the boss timings and hit that perfect dodge freeze and stance switch you feel like a god. Painful, hard, but absolute peak!!!))))
After two playthroughs with two different endings, I can honestly say that I’m absolutely satisfied with my purchase. 10/10. I’m still surprised that this game didn’t win Game of the Year in 2024. Let’s start with the positives. The world is huge and incredibly detailed. There are massive locations, tons of secrets, and a lot of different quests. There is so much to discover that even just walking around and exploring never gets boring. The bosses are another big highlight. They all have amazing designs, and overall, I think the difficulty is really well done. Some bosses can definitely give you a hard time, but beating them feels very rewarding. The boss that took me the most attempts was Yellow Loong — around 40 attempts. https://steamcommunity.com/sharedfiles/filedetails/?id=3794782417 I also want to give a special mention to what I consider one of the best parts of the entire game: the cinematics after completing each chapter. https://steamcommunity.com/sharedfiles/filedetails/?id=3804960394 Oh my god, these are some of the best ways I’ve ever seen a game explain its lore. The art style and animation are absolutely beautiful, and I genuinely couldn’t take my eyes off the screen. Huge respect to the developers for this. As for the negatives, although I wouldn’t really call this a major flaw compared to everything else the game does so well, the invisible walls can sometimes be annoying. At the same time, they can actually be helpful because they keep you from getting lost or accidentally falling off the map. Still, I would have liked to have a little more freedom while exploring. Overall, Black Myth: Wukong is an amazing game, and I 100% recommend buying it. After two playthroughs, I can confidently say that it was absolutely worth it. 10/10. Highly recommended.
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