
With near-perfect execution, BlazBlue Entropy Effect is a must-play for any action fan.
93
Verdict
94%
Steam
—
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (94% positive from 35K reviews)
Compelling narrative and story
Standout indie gem
Still in Early Access — content may be incomplete
A brand-new action roguelite developed by a team with years of experience in action games, ready to present the best 2D action combat experience the world has ever seen! Each character has their own traits and hundreds of moves to choose from as you create your unique combos. The Legacy System making each battle a unique experience. Think strategically and plan your Tactics by selecting eight elements (Lightning, Fire, Ice, Blade, Toxin, Light, Umbra, and Generic) and over 200 upgrades that synergize with your kit to create different "reactions," such as Burn, Freeze, Blind, Paralysis... Choose upgrades wisely and customize your very own combat style! Experience the fusion of two classic side-scrolling gameplay styles: sandbox-level progression and Metroidvania-inspired adventures. Battle diverse enemies and face stage-specific bosses within the sandbox-style levels. Embark on a journey through a procedurally generated Metroidvania vast map, stepping into hidden forbidden zones and unraveling the story's climax. In this fictional near-future, a technology known as "ACE" allows people to enter a virtual world and fight as different characters.

Runs well on modern hardware.
Last updated 17h ago
I played this game for about 100 hours and i can say it is worth every euro spent on it but there is a small problem... if you want to play multiplayer you need to wait for hours for someone to join that is in your region. In one full day about 16 hours i've waited and i only got like 3 online matches (one match takes from 20 to 30 minutes) and i was non stop in the lobby, but everything ells in this game is good sound, gameplay, animations and story. Its really nice to finally find a good platformer game cause they are rear in these times. Hopefully this review helped someone to decide if this game is worth to buy :D
Going down as one of my absolute favorite combat systems in a rogue(lite) - the combo system is amazing, the roster allows for a really, really big amount of replayability with how many combo's you can make with just starting the run (you can choose 2 characters from previous runs and some of their subsequent skills you had on the run) The roster keeps increasing, the devs keep the game updated and what brought me back this time was a new FREE character added. Also has a Deadcells crossover, and you can play as The Prisoner and you can tell alot of love was put into the character as each has a very unique combo system that mirrors their fighting game counterpart
This isn't really a BlazBlue game so much as it is a roguelike using the BlazBlue character sprites, but judging it as not a BlazBlue game and instead a roguelike using the BlazBlue character sprites, I think it's pretty good. It has a relatively simple gameplay concept: you play as whatever character BBteam picked out of the BlazBlue roster that you like, upgrade them as you go through a series of levels, and do your best to kill whichever god you're in the mood to fight while getting more and more powerful via attaching potentials and tactics to your character. If I was a talentless hack I'd say it's just anime Dead Cells, but it really isn't (despite there being an entire side mode that's LITERALLY just Dead Cells), as Dead Cells is a much more scrappy and fluid game where your character's capabilities are almost always changing. This is more like playing Susanoo in CentralFiction, as you unlock your character's moves over time and gain exponentially more flexibility and power as time goes on as opposed to Dead Cells' fundamentally limited character progression. In all honesty, I prefer this gameplay style, as it fleshes out each Prototype's gameplay a lot more than John Dead Cells really can have, at least in his home game. Pulling off long combos on stunned bosses is dramatically more fun to me than repeatedly using the preset combos of Dead Cells. However, this comes with a trade-off, as while Entropy Effect's moment-to-moment gameplay is more fluid, the overall structure of a run is much more restrictive. Your character will look generally the same at the end of a higher-level run no matter what because you will end up just unlocking everything for them. The only difference between runs is whatever tactics you acquired, which is ultimately also up to you and doesn't change your playstyle too much. So, while I find its core gameplay loop more fun, it definitely lacks in gameplay variety outside of choosing different Prototypes. Speaking of Prototypes, they're pretty good, with a few flaws. A lot of them feel really fluid and fun like Hakumen, Bullet (my fave), ICEY, and Es, but at the same time some of them feel a bit stiff or clunky, such as Noel and Mai. I understand that low mobility can be an intended weakness, but at the same time something in their controls just feels clunky (such as Noel's DP being weird to activate when already in a combo). Overall, I still think they're fun and that there's definitely something for everyone, but it definitely can feel a bit off sometimes. As for the story and characters... there isn't much. A lot of it is pretty small-scale and ultimately not that interesting or deep, but thankfully the game doesn't try too hard to push the story, instead allowing the player to go check on it whenever they want. As for the enemies you'll meet in mind training, most enemies are really simple, with little that is all that engaging as opposed to how interesting Dead Cells' enemies and characters can be. Some designs (mainly the bosses) stand out, but ultimately they rarely go past "yeah that's pretty neat". Lastly, it's kinda funny that this game with BlazBlue in the title has basically nothing to do with BlazBlue's story, but then again that might be for the best... As for the art and music, it's alright. Nothing stands out as much as BlazBlue proper, but there's a lot that's pretty solid. It's not very unique, but it's good for what it is. Ultimately, this is a pretty good game, especially for people who like action-focused roguelikes and fighting games. It's not as deep as a fighting game, but it's deep enough to be enjoyable and fun to mess around in. The only thing missing is NOEL'S HAT GIVE HER BACK HER HAT PLEASE SHE LOOKS SO MUCH LESS COOL WITHOUT IT PLEASE PLEASE PLEASE!!!
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