
Braid stands out as one of the best Action/Arcade titles in recent memory.
92
Verdict
93%
Steam
87
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (93% positive from 10K reviews)
Critically acclaimed (87/100 critic average)
Compelling narrative and story
Outstanding soundtrack
Steep difficulty curve may not appeal to casual players
Braid is an indie puzzle-platform video game developed by Number None. The game was originally released in August 2008 for the Xbox 360's Xbox Live Arcade service. Ports were developed and released for Microsoft Windows in April 2009, Mac OS X in May 2009, PlayStation 3 in November 2009, and Linux in December 2010. Jonathan Blow designed the game as a personal critique of contemporary trends in video game development. He self-funded the three-year project, working with webcomic artist David Hellman to develop the artwork.

Runs well on modern hardware.
Last updated 6d ago
Good puzzles with fun jump and run action.
A subversive masterpiece. The time bending mechanic is super fun and the puzzles are really fun and challenging, one of the first indie success and it deserves it fam 9/10
Braid was pretty good for its time in 2009. But when you look back at it, it's filled with a bunch of bad game design decisions. A collectible that can be permanently missable, requiring you to reset your save entirely? A collectible that requires you to wait 2 hours -- and you have to be roughly on the mark to collect it? I think the game is just alright nowadays, and there are more recent games that are much more interesting.
Reviews sourced from Steam. All reviews belong to their respective authors.
Data sourced from RAWG, Steam, IGDB, CheapShark, Wikipedia, HLTB, and GX Corner. Sources: rawg, steam, cheapshark, igdb, wikipedia.
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