
Brothers: A Tale of Two Sons is an exceptional Action/Adventure that raises the bar for the genre.
90
Verdict
94%
Steam
83
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (94% positive from 41K reviews)
Critically acclaimed (83/100 critic average)
Compelling narrative and story
Engaging multiplayer/co-op experience
No significant drawbacks reported
Brothers: A Tale of Two Sons is a 2013 adventure game developed by Starbreeze Studios and published by 505 Games for Xbox 360, Microsoft Windows, PlayStation 3, PlayStation 4, Xbox One, iOS, Android, Windows Phone, Nintendo Switch, and Amazon Luna. The narrative takes place in a fantasy world filled with fictitious creatures such as orcs and trolls, where two young brothers set out on a journey to find a cure for their father's illness. The game is often mentioned as an example of artistry in video games due to its heavy narrative. It received positive reviews from critics and had sold over 800,000 units by January 2015.

Runs well on modern hardware.
Last updated 18d ago
Short, but very very sweet. The game plays like a twin-stick walking simulator, mixed with some light-puzzle elements and a little parkour. There are so many lovely sequences in the game, you really get a sence of the cinematic. It's a short game.. I didn't slouch, but I didn't speed-run it either, and I finished it in under 3 hours. So, definitely worth it on sale. As the name says, it's a tale, a story played out in 3D. It's a fairy tale of giants, monsters and other fantastical creatures, and all through it are two brothers trying to save their dying father. There's so much variety in the mechanics and scenery that this is very much a labour of love. The music is lovely, the 3d audio is so immersive, it's excellent. I can't really fault it. It might lose a quarter of a star for the controls sometimes being a little finicky, and the "winding" mechanism being broken on keyboard (works on controller), so you have to wait 2-3 minutes in two sections of the game for a mechanism to finish winding up some rope. Other than those little irritations, it's a solid, well crafted, beautifully realised game. I'm sad I didn't play it earlier, but I'm glad I got round to it in the end!
Simply one of the best endings in games. No spoilers here, but it's worth it to get to the end just to experience what they did here.
Played it cause it was a random game I had in my library. Not sure if I got it through a free game day or a bundle. But decided to try and get 100% achievements across random short indie games I randomly have in my library. I see the appeal though its not really for me. Some parts of the game irritated the living daylights out of me like the extremely slow cranking that felt like it took for-ever! I enjoyed certain interactions. It sort of reminded me of some older games I use to like but it felt very bare bones. Like one interaction per smaller sections in a chapter with touching moments. The "emotions and cinematics" barely had enough to have me interested in the story or the character. But I fully understand where others like it. Its not for me but will still say yes because I see where it was trying to go
Reviews sourced from Steam. All reviews belong to their respective authors.
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