
A masterclass in adventure design, Caves of Qud delivers an unforgettable experience from start to finish.
95
Verdict
95%
Steam
94
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (95% positive from 12K reviews)
Critically acclaimed (94/100 critic average)
Compelling narrative and story
Rich open world to explore
Steep difficulty curve may not appeal to casual players
Still in Early Access — content may be incomplete
Caves of Qud is a roguelike role-playing video game developed by American studio Freehold Games set in an open world that is partially pre-made and partially procedurally generated. The game takes place in a post-apocalyptic science fantasy setting and is inspired by the pen-and-paper role-playing games Gamma World and Dungeons & Dragons.

Runs well on modern hardware.
Last updated 5d ago
i'm not much for writing reviews -- i'm not very good at them. but this game is spectacular. i'm old. so i played rogue. and angband, and zangband. most importantly, i played mission: thunderbolt. which, i suspect, few people have. this is the perfect successor. it's difficult. it's deep. it's quirky. i'm only on my second or third run, but i suspect it is infinitely replayable. if you understand the words that i wrote above. you must play this game. if you don't understand, you should play it anyways.
I thought I didn’t “get it.” I assumed there was something deep in Caves of Qud that I just wasn’t reaching yet. I value complexity, systems that interact, worlds that push back, where your actions ripple out in unexpected ways. I love games that present an ecosystem and tell you, “here, figure it out,” and then let you carve your own path through it. Think Dwarf Fortress, Kenshi, even RimWorld to an extent. So when I read about Caves of Qud, I thought: finally. A roguelike with deep systems, but in a strange sci-fi setting. Right up my alley. Then the reviews hit. Overwhelming praise. “Deep,” “complex,” “emergent.” It sounded like exactly what I was looking for. And at first, I was impressed. The visual language is strong, the soundtrack is eerie, the flavor text is weird in a way that suggests a long, layered history. It feels like you’re stepping into a distinct culture shaped over thousands of years. But the more I played, the more I realized: “depth” means very different things to different people. What I expected was systemic depth. What I found was mostly build variety. NPCs don’t feel alive. They have flavor text, but they don’t react in meaningful ways. They don’t simulate existence, they feel like cardboard cutouts delivering lines. The world doesn’t feel coherent. Dungeons are procedurally generated, which is fine in roguelikes, but here it often results in spaces that don’t make sense. Is this architecture? A cave? A room? Why do underground layers feel so similar across multiple strata? Terrain is hard to read, what’s a puddle, a river, a lake? I spent a lot of time trying to understand the game’s logic. And once I did… I wasn’t impressed. I realized I had misunderstood what people meant by “complexity.” It’s not about the world reacting to you or systems interacting in meaningful ways. It’s about how far you can push character builds, sure, you can grow multiple heads, stack mutations, do bizarre things. But why should I care? I wasn’t failing to find depth. I was looking for it in the wrong place. Caves of Qud is a charming, strange game with a strong atmosphere. But it delivers a kind of complexity that I personally don’t find meaningful. I’m not mad about the money, but I am a bit disappointed by the time I spent trying to find a game within the game that just isn’t there.
This is the game that when youre playing it, your buddies will ask "what game are you always playing". Then you show them, and they have zero idea what on earth is going on. But its the greatest game to sink infinite hours into and they have no idea. Qud is my guilty pleasure, is it Cud, or kwud. Who knows, who cares. Live and Drink.
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Data sourced from RAWG, Steam, IGDB, CheapShark, Wikipedia, HLTB, and GX Corner. Sources: rawg, steam, cheapshark, igdb, wikipedia.
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