
Fans of the rpg genre will find plenty to enjoy in Chained Echoes.
89
Verdict
89%
Steam
91
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive Steam reviews (89% positive)
Critically acclaimed (91/100 critic average)
Rich open world to explore
Standout indie gem
No significant drawbacks reported
Chained Echoes is a 2022 role-playing video game created by Matthias Linda and published by Deck13 Spotlight for Linux, macOS, Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S. The game is inspired by classic Japanese role-playing games from the 1990s, featuring turn-based combat, 16-bit-style visuals, and a multi-character narrative. Linda was influenced by games such as Xenogears, Terranigma, Secret of Mana, Suikoden 2, Breath of Fire, The Legend of Dragoon, Chrono Trigger and Final Fantasy VI. The game has been praised by several reviewers as living up to the quality of its inspiration while offering modern advancements.

Runs well on modern hardware.
Last updated 4d ago
This is just a slice of nostalgia. Great story, great team members. It left me wanting more, but also satisfied. quick hit list: Pros: + Great combat. The mechs feel like Xenogears (that's why you looked at it). +Kicking Soundtrack. I put some of the songs on my Spotify rotation. +Diverse party who all have a function. Double ++ for a lizardman berserker caster. Tragic backstory and hella fun to use. +feels like a classic SNES rpg but with modern comforts. By the late game you can get or go anywhere you need/want to. +Kickass boss fights. They'll challenge you just enough. +Lots to do, from sidequests to gear and item farming. +Overall story is great. the writing ranges from great to OK. It keeps you involved. Cons: -The crystal system for weapon and gear upgrades is jank AF. I learned how it should work, but that was far in. You could break the game if you know what you need to do early. It's like FF8 Junction system jank; tricky but easy to break if you know what you're doing. -Great cast of main characters, but some are just better than others in combat. to each their own. -Encounters, even just regular ones, can F you up. It wants you to know the games systems. You need to do regular upgrades to feel safe/strong. This goes back to the crystal system.
[b]C+ — Good tactical ideas could not make me care about the journey[/b] [i]Stopped in Act 3, then read the remaining story. I did not complete the playable route.[/i] Chained Echoes has plenty of things I normally want from a turn-based RPG: distinct roles, party switching, useful buffs and debuffs, and bosses that require some thought. Overdrive adds another consideration to each turn, and the better encounters make those pieces work together. The relatively low need for grinding also helped keep the focus on how I used the party. The trouble was that my interest did not grow with the game. Skills and equipment provided worthwhile choices, but progression rarely made me excited about what I could build next. Once the combat became familiar, there was not enough change to keep the routine fresh. A strong opening idea needs room to develop over a long adventure, and that development felt limited here. I also struggled to connect with anyone in the cast. No character became a reason to launch the game, and the story's cosmic direction pulled me further away from its more human conflicts. There were twists, but they did not mean much when I was already detached from the people involved. Reading the remaining story did not change my reaction, although that is a different experience from playing through it. The retro presentation was serviceable, and the music had some worthwhile moments. Neither became a lasting highlight for me. Without strong attachment to the characters or soundtrack, the repetitive parts of combat became harder to overlook. Players who mainly want traditional turn-based tactics with limited grinding may enjoy this more. I need either exciting progression or a cast I want to follow to sustain a long RPG. Chained Echoes never gave me enough of either, and I stayed well past the point where I was looking forward to the next session. [b]Category grades[/b] [list] [*]Combat: B [*]Progression: B- [*]Story: C- [*]Characters: C [*]World: B [*]Music: C+ [*]Presentation: B- [*]Pacing: B- [/list] [i]Check my profile for more JRPG reviews.[/i]
Chained Echoes is the kind of game that feels like it came straight out of my dreams: a 90s-style pixel-art JRPG that pays homage to genre classics such as Final Fantasy VI, Chrono Trigger, Suikoden, and many others. Developed by a single developer over roughly seven years, Chained Echoes is the quintessential Japanese-style RPG—a genuine love letter to the genre. What the developer understood perfectly is the difference between honoring the past and preserving its ashes. Many of the most tedious and grindy mechanics of classic JRPGs are simply not here. Progression is closely tied to completing quests and defeating bosses, so forget about spending hours grinding by slaughtering random mobs just to gain a few levels. The Overdrive system is also a great idea, keeping battles moving at a good pace while adding an interesting layer of strategy. The only real flaw, IMHO, is the pacing of the narrative, which can sometimes feel a little too rushed compared to the events taking place. But that's really my only criticism, because the plot and its themes are otherwise complex, mature, deep, and very well written. I won't spoil anything, but imagine a sort of philosophical Game of Thrones set in a Final Fantasy-esque world. We're looking at one of the best JRPGs of the last ten years here. Do not miss this game for any reason.
Reviews sourced from Steam. All reviews belong to their respective authors.
Data sourced from RAWG, Steam, IGDB, CheapShark, Wikipedia, HLTB, and GX Corner. Sources: rawg, steam, igdb, wikipedia.
All game titles, trademarks, and copyrights belong to their respective owners.