
Fans of the rpg genre will find plenty to enjoy in Chained Echoes.
89
Verdict
89%
Steam
91
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive Steam reviews (89% positive)
Critically acclaimed (91/100 critic average)
Rich open world to explore
Standout indie gem
No significant drawbacks reported
Chained Echoes is a 2022 role-playing video game created by Matthias Linda and published by Deck13 Spotlight for Linux, macOS, Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S. The game is inspired by classic Japanese role-playing games from the 1990s, featuring turn-based combat, 16-bit-style visuals, and a multi-character narrative. Linda was influenced by games such as Xenogears, Terranigma, Secret of Mana, Suikoden 2, Breath of Fire, The Legend of Dragoon, Chrono Trigger and Final Fantasy VI. The game has been praised by several reviewers as living up to the quality of its inspiration while offering modern advancements.

Runs well on modern hardware.
Last updated 19d ago
Chained Echoes was an exercise in trying to pick diamonds from poop for me the entire way through. It's like a constant yoyo of fun and tedious, easy and hard, or bland and exciting. There is a lot to like here if you're a fan of retro games or are just looking for an old-school experience, but the things it does to modernize itself either only briefly shine, or fall completely flat. Luckily the story and characters are amazing and keep you coming back for more, with some great twists along the way. As the game's systems weighed heavier and heavier on me, the story was sometimes the only thing keeping me going. It was so good it covered for everything bad about the gameplay (which was nearly, well, everything). The number one thing that kept wheeling from "annoying" to "completely unmanageable" for me is the game's base difficulty. Because you don't level up traditionally, and grinding does literally nothing for you other than make money, there isn't really a way to "power through" bosses or enemies that give you trouble. You can kind of boost your stats by getting better gear, but that's as far as you can take it. Instead, every fight is treated as a razor-thin puzzle, where one or two mistakes costs you the entire battle. Always, every time, whether it's against a gigantic genie or a group of three dogs. This is exciting...until it isn't. This mainly happens during the bosses. One case in point is one of the bosses you will face at the beginning of act 2, who has an AOE attack that will take away about half your health. And then he casts a spell on himself that lets him move twice. One half plus one half equals...? What should be an exciting narrative moment turns into an exercise in avoiding RNG since there is literally zero mitigation you can do that is strong enough, other than hoping he doesn't do it twice in a row, since when your characters die you cannot switch to the ones in reserve (???). I almost dropped the game at this moment. Then I turned down the difficulty, and it became babymode easy. There is no middle ground between brainless and scorchingly difficult. The game is simply an exercise in patience and hoping you get lucky. This leads to a lot of other problems that make the "open world" much smaller than it should be. Since you are always straddling the line between winning and losing, naturally you will want to bring your strongest characters. This means if you ever want to win, you do not have a choice in how you build your party. Sienna and Amalia are mandatory because they are the best damage dealer and healer respectively, which leaves two slots for you to try fun things with. Why give us eight characters if we only ever actually need two? You can't explore where you want once you get the option to freely fly around because your gear will not be strong enough and there is nothing you can do to level up to get strong enough. The game's "overdrive" system forces you to do suboptimal moves like buff twice in a row or change characters in order to fulfill its arbitrary requirements and it ruins your combos and makes it so you are forced into playing a certain way. Nothing about this game feels as open or expressive as it thinks it is under any amount of scrutiny. But what really did it for me and made me quit altogether was the amateurish dungeon design. Every dungeon is a slog with forced fights, tons of dead ends, staircases with no actual logic behind where they spit you out, and worst of all is that every "puzzle element" takes AGES to finish its animations and whatever. So when you're moving orbs or taking memory pieces or moving platforms, you wait forever to watch pixels glacially slide back and forth every time you mess up. It turns something annoying and cranks it to absolutely infuriating. In fact, the dungeon at the beginning of Act 4 was SO bad that it made me quit the game altogether and change this review from positive to negative. The end of this game is ten hours too long, with twice as many dungeons as it needs, every single shred of it is absolutely tedious and drawn out and pointless and it crashes like a meteor into everything that could have been salvagable about this experience. Do not buy this game, just watch a playthrough. If this dude writes a book, I would probably buy it. But I will never buy another one of his games.
Great art but mid and uninteresting gameplay.
[도전과제 100% 달성, DLC 유무는 도과에 영향 X] 체인드에코즈 히든 보스 및 모든 수집품 & 도전 과제 완료했습니다 리뷰 갈게요. 첫인상은 좀 캐쥬얼한 턴제 도트 RPG 느낌이었는데 이거 기본 난이도가 꽤 맵습니다, 따라서 난이도를 낮춰줄 수 있는 각종 장비템에 대한 니즈가 생기는데요. 기본적으로 장비 (무기, 방어구) 강화 두 번에 룬을 인첸트해서 장비에 꽂아줄 수 있는데 룬 종류가 다양해서 여러가지 시도해보는 재미가 쏠쏠했습니다. 또 스킬도 종류가 다양해서 여러가지를 찍을 수 있는데 이 스킬을 장착할 수 있는 슬롯이 한정되어 있습니다 (액티브, 패시브 스킬 둘 다) 따라서 최고의 시너지를 낼 수 있는 조합을 찾아야 하는데 조합 후 필드 전투에서 이런 저런 시도를 해보는 것도 즐거웠습니다. 특이점으로는 한 판 전투가 끝나면 HP와 TP (마나) 그리고 상태이상이 전부 회복됩니다. 말 그대로 이기기만 하면 됩니다. 전반적으로 준수한 도트 그래픽과 파밍 그리고 조합, 전투의 재미라고 할 수 있겠네요. 자 이제 단점. 다만 단점으로는 장비 업그레이드를 해도 다음 장비가 나오면 바로 버려야 합니다, 인첸트가 된 룬은 빼서 새로운 장비에 넣어줄 수는 있는데 문제는 이게 전부 수동이라 뺐다 꼈다 하는데 시간이 많이 소모되고 엄청 귀찮습니다. 이 정도 편의성 업그레이드는 분명히 해줄 수 있을텐데 말이죠.. 맵이 엄청 복잡시럽습니다. 보물 상자가 많고 맵이 굉장히 넓은데다 후반이 되서 기믹이 열려야 갈 수 있는 곳이 많아서 일일이 길 찾는게 스트레스입니다. 수집품 요소가 굉장히 많은데 이게 강요되는 느낌. 히든 보스를 잡으려면 최고 장비로 둘러싸고 있어야 합니다. 최고급 장비를 얻으려면 모든 맵을 돌아다니면서 리워드 보드라는 걸 다 완성해야 전부 얻을 수 있습니다. (도과 때문이 아니라면 주력 캐릭터 장비만 모아도 되지만 문제는 공략을 보지 않으면 찾기 어렵습니다) 도과쟁이인 저도 좀 지쳤을 정도로 해야 할게 많은데 여기서 많은 유저들이 끝까지 콘텐츠를 즐기지 못할 거라는 생각이 들었네요. 마지막 10시간 정도는 그냥 빨리 끝내고 싶은 마음뿐이었습니다 ㅠ 줄이며, 전반적으로 우수한 턴제 알피지 게임인데 몇 가지 불편한 요소들 때문에 재미가 좀 경감되는 느낌이었습니다. 여러 스팀 리뷰들에서도 그게 들어나네요. 그래도 할인 때 즐기시면 후회는 없으리라 봅니다! 본인이 수집 요소에 미친다? 잘 맞을 겁니다.
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