
Chants of Sennaar stands out as one of the best Adventure/Indie titles in recent memory.
92
Verdict
98%
Steam
80
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (98% positive from 29K reviews)
Critically acclaimed (80/100 critic average)
Standout indie gem
No significant drawbacks reported
Chants of Sennaar is a 2023 adventure video game developed by Rundisc and published by Focus Entertainment. It was released for the Nintendo Switch, PlayStation 4, Windows, and Xbox One on 5 September 2023, iOS and Android on 26 August 2025. The game is inspired by Heaven's Vault and Captain Blood. The gameplay mostly involves solving puzzles and minigames which generally require decoding and understanding the fictional languages of the tower. It also features occasional sections of stealth gameplay. The plot is inspired by the Tower of Babel myth, and the player translates between various different tribes that do not understand each other.

Runs well on modern hardware.
Last updated 11h ago
A phenomenal deduction game based somewhat loosely on linguistics, leveraging heavily on the concept of linguistic determinism and relativism. Even if you aren't into that aspect of language, it's a great deduction and puzzle game. That said, if I never have to do this game's sneak minigame again it'll be too soon. I did come up against a particularly wild bug, where I had collected all the graphemes in the game, but the power went out, and when it came back up I was still in the last stage with none of the graphemes collected. Re-collecting them was actually a kind of neat, backwards puzzle. But, I'd still advise you to not lose power.
TLDR : A good game that would have been so much better if it focused on what it was doing great, the glyph guessing part. The game is gorgeous, the music is good, the world is intriguing as a alternative Babel tower. The actual glyph guessing is really well made, it feels incredibly rewarding to finally understand a sentence, a sign you didn't get at all. In that aspect, it reminded me of Obra Dinn and Golden Idol, as a detective game that actually promotes doing deductions. The issue is that the pacing is severly hurt by some segments, such as the sneaking sections in the keep. They are not well made, not rewarding, and feel frustrating. Some places lack a bit of orientation clues, or shortcuts to make traversal faster because it's a pretty big place and you're not that fast. But it's still a very nice experience, it's worth a play especially if you like archeology, ethnology or linguistics. I've never played a game that made me feel like i was a researcher like this.
Very good point and click adventure game with a language learning database puzzle on top of it. The languages are very well developed and are interesting in their own right, both syntactically and typographically. My only, relatively minor gripe is I think I would be very interested in a version of this game where there wasn't a canonical translation and you're forced to make do with your own interpretation of words. But this version of the game on the other hand makes it fairly accessible for people who aren't particularly interested in learning languages.
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