
CloverPit is a strong Action/Adventure that delivers where it counts.
80
Verdict
90%
Steam
62
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (90% positive from 22K reviews)
Healthy player count of 1,056 concurrent
No significant drawbacks reported
CloverPit is a 2025 rogue-lite psychological horror indie video game developed by Italian studio Panik Arcade and published by Future Friends Games. The game tasks the player with paying-off an increasing debt using a slot machine.

Runs well on modern hardware.
Last updated 2d ago
Honestly, at first the game is super fun (even after it isn't "fun" it still is tbh). Proves that the concept of gambling is fun even when you aren't gaining anything from winning IRL. The problem is that the whole goal is to increase your chances of winning by using lucky charms that you purchase with tickets you earn while you play. You basically combine perks to try to create an ideal slot machine that consistently pays you out. Some charms are ♥♥♥♥♥♥ stupid, some are really helpful and compound the value of symbols and patterns or give you a "luck" bonus every here and there, or lower the chances of seeing symbols you don't want to see. What sucks is that you don't choose what charms will be available for purchase (6 per round), and you have to pay more and more as the game progresses to re-roll the charms that you can buy, which is still basically just another slot machine, but a way more expensive and disappointing one usually. Additionally, as you play, you unlock more lucky charms, which seems cool at first, but then you realize 99% of the ones you're unlocking will make you lose, so every time you unlock a charm it has a chance of appearing in the store, decreasing the chances of getting the good ones and making your chances of winning go down. It's a fun concept but it would be much more fun if you could choose your favorite charms to increase the chances of them appearing in the store. I was consistently making it to deadline 5+ and the longer I play, the more I'm realizing it's getting harder to make it past deadline 2 or 3. I would recommend it but it's like the game is already based on gambling and winning consistently (duh, basically impossible), but the longer you play, the less likely you are to win, so it becomes IRL gambling where you are trying to turn $16 into $2 mil and it's never going to happen. I was kinda hoping the unlocked charms would actually be good and allow you to win and live out the gambling fantasy lol. I realize now I sound like a gambling addict, I promise I gamble maybe once or twice per year! However, if you don't give a ♥♥♥♥ about winning and just wanna click a button and see how your chances work out, which is objectively fun, the game is pretty damn fun. I almost want to recommend it, but I can't say that I do as someone who likes to figure games out and eventually beat them. It's literally only the fact that it becomes increasingly impossible to beat that turns me away, like reverse RPG leveling. Too bad Steam doesn't offer a number rating system so I could give this a 6/10. Give us the option to select ~30-40 charms that *might* appear in the store and ignore the rest, and this would instantly be a 10/10.
Solid roguelike. Watching your score snowball can be super satisfying, and once you understand the mechanics of the game, it's not terribly difficult to do well in most runs. Getting all achievements takes skill and learning but it's not super grindy. I will say, I feel like there isn't a whole lot of variety with the strategy and it mostly always boils down to increasing the chances for a specific symbol and going from there. You can't really get anything out of any charms if you aren't getting patterns, and the way to get patterns is to increase the chances of getting the same symbol, so there's no avoiding that really. Even after ~60 hours and getting all achievements, I feel like I was never pushed to explore new strategies, and there are plenty of charms that I never really used, because they never felt strong/necessary. All in all, it's fun and I enjoyed completing it, but it's not the next Balatro.
It's fun but the percentages are just a smokescreen.. You can have nothing increasing the base chance of getting 666 but have 3 items for the 7 and yet every other to every run you still get 666.. 0.6-1.5% my ass.
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