
Consume Me is a strong RPG/Strategy that delivers where it counts.
89
Verdict
92%
Steam
—
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (92% positive from 925 reviews)
Compelling narrative and story
Limited professional critic coverage
Consume Me is a semi-autobiographical life simulation video game developed by Jenny Jiao Hsia and AP Thomson and published by Hexacutable. It centers primarily around the player character's daily schedule, with a particular emphasis on the effects of an eating disorder on their day-to-day life.

Runs well on modern hardware.
Last updated 19d ago
- This is a really honest and vulnerable game. Toward the later chapters it gets really difficult and there are few detailed guides online. It's been a long time where I really had to problem solve a game on my own. For the mini games I would switch between trackpad / controller and mouse depending on game mechanics. - I wish there was a info book or guide within the game. It took me forever to realize that the scale skill icon was not a calendar. The games do provide tips within the game, but I have no idea what was the benefit to allowing the dog to pee on his walks, I accidentally clicked through the explanation it too fast and it was never shown again. - [b]Trigger warning:[/b] Part of the story is the main character's (Jenny) conversion to Christianity. So if you're someone with religious trauma this can be activating. Both my husband and I have religious trauma, and he was recruited by a Christian cult in college in a similar way Jenny is invited in. So, when it popped up in the narrative I felt hesitant to continue onward. Ultimately I appreciated the way Jenny's conversion and relationship with the religion is depicted. It shows how college students often are drawn into that faith and why it provides comfort. At the same time, it's also shown how it was shallow, and reminded me of reading horoscope (Jenny essentially somewhat reading what she wanted to hear out of scripture). The reason I think the devs didn't remove it from the story, was that it modeled to Jenny how to let go of control and accept herself. Maybe I am just projecting, since that's what religion offered me at the same age. Anyways, I'm glad the devs kept it in, it feels more authentic for being there, and really grateful the ending addresses it.
Fricking amazing. As somebody's who's dealt with body stuff personally & a relative had such issues, perf. Absolute cinema. No notes. Also? Christianity depicted best I've ever seen. Like yeah, God can catch you, but community helps. Personally, I haven't been to physical church in a while for my own... backstory... reasons, but I'm still down to faith.
The game absolutely works on so many layers of narrative and gameplay harmony. It deserves all the love and praise it's received and so much more!!
Reviews sourced from Steam. All reviews belong to their respective authors.
Data sourced from RAWG, Steam, IGDB, CheapShark, Wikipedia, HLTB, and GX Corner. Sources: rawg, steam, cheapshark, igdb, wikipedia.
All game titles, trademarks, and copyrights belong to their respective owners.