
Consume Me is a strong RPG/Strategy that delivers where it counts.
89
Verdict
92%
Steam
—
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (92% positive from 925 reviews)
Compelling narrative and story
Limited professional critic coverage
Consume Me is a semi-autobiographical life simulation video game developed by Jenny Jiao Hsia and AP Thomson and published by Hexacutable. It centers primarily around the player character's daily schedule, with a particular emphasis on the effects of an eating disorder on their day-to-day life.

Runs well on modern hardware.
Last updated 2d ago
**Gentle spoiler warning and trigger warning for discussion of disordered eating** Man, I really loved this game. For most of the experience it feels like a total masterpiece — the pacing, the tension, the way every new stressor folds into the mechanics. It’s so well done that by the end I was feeling the stress in my own body. Jenny’s [spoiler]under‑eating, the headaches, the way studying becomes impossible, the stats cratering no matter what I tried… I ended up making her exercise two or three times a day because it was the only way to keep things from falling apart.[/spoiler] The religion storyline was another interesting thread. My read was that it was just one more way Jenny [spoiler]avoids dealing with how badly she’s hurting herself — another distraction, another coping mechanism layered on top of the dieting and over‑exercising.[/spoiler] But then the ending hits, and none of that seems to matter. [spoiler]When Jenny finally crashes out, it has little to do with under-eating, the compulsively exercising, or using religion to prop up her self-harm. [/spoiler]The last chunk of gameplay, where everything is spiralling and the player is fully complicit, ends up feeling weirdly irrelevant. In the epilogue Jenny says she just… stopped dieting. Stopped caring about religion. Moved on. Which I’m happy for on a human-level. But it also serves to deflate all the tension the game spent hours building. It also feels a bit harmful that the player can push Jenny through all this self‑destruction and the story never acknowledges it, never reflects it back, never gives it any weight. The whole thing feels like the designer pulled something incredibly personal and original into the game, but couldn’t quite step outside her own experience enough to land the ending. Still, I’ll be watching closely to see what she does next, there’s clearly something special here!
I can't recommend this game enough! The story is touching, the gameplay is surprisingly fun and addicting, the art is super fun and expressive, the music is lovely. Truly a touching excellent game that hooked me from the very beginning. Also decently long! It took me 8 hours to finish. The most impressive thing this game did was make me THINK like the protagonist, not to mention feel what she's feeling. Every mechanic is in place to put you in the same mindset as her and make the same decisions she would make. Amazing stuff, I think no other game caused this for me.
Beautiful story and beautiful game! I think the negative reviews don't understand this is YOUR story and its just how it is. Lack of an ending kinda made it awesome in its own way. very fun mechanics!!
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