
Consume Me is a strong RPG/Strategy that delivers where it counts.
89
Verdict
92%
Steam
—
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (92% positive from 925 reviews)
Compelling narrative and story
Limited professional critic coverage
Consume Me is a semi-autobiographical life simulation video game developed by Jenny Jiao Hsia and AP Thomson and published by Hexacutable. It centers primarily around the player character's daily schedule, with a particular emphasis on the effects of an eating disorder on their day-to-day life.

Runs well on modern hardware.
Last updated 23h ago
To be clear I understand this is an autobiographical work and its based on someone's real life but I cannot recommend people play this and I'm really sad about that. Mostly because if I had a friend who were struggling with these issues or other self-worth or mental issues, I would in no way recommend that they engage with religion to solve them or even to feel better about them. I think that can easily result in a harmful mindset where people who are looking for validation from others turn instead to getting validation from religion instead of finding it for themselves and accepting themselves. And for that reason, I can't recommend it. If you don't mind that aspect and just want to experience the good music, fantastic art, and decent game systems, I'd recommend this. I think it was worth a look but ultimately didn't connect with me the way I wanted but I hope it can help more people than this mindset hurts.
I was literally crying along side with the Jenny until the TA started to introduce religion propaganda to me. Nobody's vulnerability should be taken into advantages of your missionary work. The more I am resonated with Jenny in the high school, the more I am angry with the fact the game delivered the final solution to be praying to Jesus. Religious content should be warned and presented as important tags like nudity and mature content. Players have rights to avoid being preached and triggered. When someone has a mental breakdown in front of you, preaching to them is a problematic action. It is using people's trust and open-hearted for the missionary work. I deserved to have a trigger warning about the church content just like the trigger warning about eating disorder itself.
As someone who went through anorexia and a lot of low-self esteem as a teenager, this is wildly accurate. I was scared by how real the game felt. I honestly never realized, until playing Consume Me, that probably one of the reasons why I was good at being an over-achiever and trying to juggle so many things as a teen was because of how much I gamified completing certain goals, just like Jenny. I haven't finished the game, and I think part of it is because it might become too triggering for me. But damn, I am so grateful games like this exist. Huge shout out to the devs for putting this out into the world.
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