
With near-perfect execution, Crow Country is a must-play for any action fan.
91
Verdict
98%
Steam
79
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (98% positive from 7.1K reviews)
Compelling narrative and story
Rich open world to explore
Standout indie gem
No significant drawbacks reported
Crow Country is a 2024 survival horror video game developed and published by SFB Games. Set in 1990, the story follows investigator Mara Forest, who travels to the abandoned Crow Country theme park in search of its owner, and uncovers the dark secrets the park hides. Gameplay focuses on exploring the park, solving puzzles, and defeating enemies.

Runs well on modern hardware.
Last updated 8h ago
I very rarely get a game based on the store page, because it's all too easy to look at the screenshots and the description and make up the perfect game in your head. Well, they've gosh darn made it.
I don't really like this genre of game, I always get bored and quit. This game however does it really well and kept me entertained. The puzzles are not super complex but they are fun, the combat is not really that great, the story and art style though are awesome and the game is a lot of fun.
I played on the intended difficulty and found the game to be a cake walk as far as survival horrors go. There's no inventory management. You can pick up every item you come across, only when you reach that item's stack limit are you turned away, but at that point you're more or less set on that resource. There isn't much in the way of resource management. If you don't mind the brief trek back to your car, you'll always have a little pistol ammo for taking care of small nuisances, though there is probably enough ammo and environmental hazards that you could pull a genocide run with out that. On the other hand, if you do save your resources cause you don't know what's ahead, you'll find dodging enemies is the closest the game gets to feeling like a survival horror. As you'll stumble through the same halls over and over, and every time you get to make the decision if you're more stacked in healing items or bullets. That said, the game has a lot going for it outside its mechanics. The art direction, the story, the vibes, they're all well crafted and make this romp through an abandoned amusement park quite amusing. The story is far fetched but very consistent internally. I enjoyed uncovering the plot through notes and dialogues. I saw the big twist coming almost from the word go. The first interaction with the daughter character all but solidified the theory. The environment art is also worth praising. It's almost a shame the game has a dynamic cam cause it often looks its best when the camera is static. The puzzle progression is very linear, which normally isn't a problem unless you're overlooking the one bronze door that hides the key item you need. Over all, the game didn't wow me, but I had an okay time with it.
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