
A masterclass in adventure design, Crown Gambit delivers an unforgettable experience from start to finish.
92
Verdict
97%
Steam
88
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (97% positive from 350 reviews)
Critically acclaimed (88/100 critic average)
Compelling narrative and story
No significant drawbacks reported
Choose the next sovereign in this dark fantasy game, featuring card battles and visual novel-like dialogues with multiple endings. Play your cards well, use your skills with care, and move carefully in these turn-based battles, where the weak rely on luck and the Heroes on their talent.

Runs well on modern hardware.
Last updated 2d ago
This game appears fun and is full of artistic style and flair. I already like the characters and within my first hour I was excited to keep going with the game. However, I don't recommend getting this game on Mac. Not sure how it runs on various Windows devices but I can say that quite a few Mac players, myself included, have been having issues with crashes after rounds in any given fight, when being given a new deck of cards. I tried a few methods to mitigate the crashes but they still persist. But maybe that's my fault for gaming on a Mac. Also: the "Kind Soul" trophy triggers after choosing the dialogue "You killed an innocent?", seems like a bug. I saw a discussion forum post from July 2025 mentioning the same, the devs may want to look into it. Edit: my review still stands because some crashes continue to persist after a round ends. However, a common solution is to play the game in windowed mode to mitigate crashes sometimes.
Came here after playing Sovereign Tower! Very different game, same need to play just *one* more round. Thank you for your hard work! <3
I genuinely love not only this game, but the whole work and the people who put their heart into this and other projects. And after reading the Artbook, I'm even more in love. Thank you for creating such great Art Okay, yapping time. My 1st play-through was a year or so ago. At first I was interested cuz of the amazing art style, and I like card games. And then I opened the game for the first time... and heard a beautiful song. I couldn't believe it at first: it was in Ukrainian, HUGE kudos for that. I think at that moment I was caught fully haha. The first time I've felt like I made a lot of mistakes, but in the end I still reached what I wanted. But there were some questions to answer and achievements to make, so here I am. Paladin difficulty was nice, and I even saw that some Bosses do (Rollo sometimes too op) and had some difficulties (Hael is valuable support, buuuut. If u wanna know, the hardest boss for me was the duel with Gabriel, but it was fun). I played 3 times fully, and the 4th was purely for the Gargoyle achievement. It was nice to find something new each time, but at the same time I've noticed some mistakes; well, they're quite specific. And I guess at some point (especially when I didn't have The Hammer) I turned into a running pacifist. Most of the battles just aren't worth it (during my first run I fought EVERYTHING in hopes of getting an armor upgrade for Rollo to do big numbers, but his basic armor + blacksmith is actually enough for most enemies). Bosses are another thing, and AMOUNT OF WORK WITH THEM IS WOW. I actually wish to try them all on Paladin difficulty one day. Visually, there is so much detail in both Paladins (Gobert with team cooked so hard I'm still in awe), their attacks/skills, and even arenas (Gwenda's MIRRORS WAS SOO COOL, and Alfonse..... Overall each arena was very fitting and I spent the first few minutes in a fight looking at surroundings). Fights are basically cinematic. Interactions between Palladins fells very meaningful and with story. Btw I NEED TO KNOW MORE, like some genesis of Paladins and their corpus would be nice haha (It was cool to see who survived and who died in the end) Also, my giant gratitude for Encyclopedia. It's really helpful that it's integrated into the text and u don't have to search the whole lore or dialog (I have a veeery bad memory for names, so double thank you) And in the end, endings felt so good. My 1st was Galleonores, and I still think that's the best one (mostly for protagonists, and well, this princess charmed my heart). Naomored is... hopeful, but tbh this fella is strange and introduced himself too late. Then there's Galleahad. I was so ♥♥♥♥♥♥♥ shocked and literally screamed at the screen hahahaaa. I don't like other heirs even in the story, so their endings were mostly for achievement and to fight other Paladins (also I don't like how it affects protagonists). I admit, I was not strong enough to witness the ending with a dead protagonist (after the achievement, I immediately loaded), and then I saw it in the artbook; I was devastated. Again, I loved this game and just wanted to share my lil positive experience. I hope many people enjoyed this game or will
Reviews sourced from Steam. All reviews belong to their respective authors.
Data sourced from RAWG, Steam, IGDB, CheapShark, Wikipedia, HLTB, and GX Corner. Sources: rawg, steam, cheapshark, igdb.
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