
Cuphead stands out as one of the best Action/Indie titles in recent memory.
93
Verdict
96%
Steam
87
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (96% positive from 205K reviews)
Healthy player count of 1,200 concurrent
Engaging multiplayer/co-op experience
Outstanding soundtrack
Steep difficulty curve may not appeal to casual players
Cuphead is a 2017 indie run and gun game developed and published by Studio MDHR. The game follows its titular teacup-headed character and his brother Mugman, as they make a deal with the Devil to pay casino losses by repossessing the souls of runaway debtors. In the game, up to two players control Cuphead and/or Mugman to fight through several levels and boss fights; the game does not have a rigid narrative structure. As the game progresses, the protagonist acquires more power and abilities, eventually facing the Devil. Players, however, can only equip a limited number of these abilities at a given time.

Runs well on modern hardware.
Last updated 16h ago
why did cuphead deal with the devil when the name of the game is literally called "cuphead don't deal with the devil"?? is he stupid or something??
to preface my review, i would say i am a "cosy gamer" - i love to play sandbox games, the sims, visual novels and some old-school platformers. my boyfriend has been wanting me to play cuphead for the longest time, and i've always been quite apprehensive to do so. he, on the contrary, thrives in brutal, difficult games like spelunky, don't starve together and of course, cuphead. while he loves a challenge, i use games to unwind! i eventually (hence the low game time on my account) completed a decent chunk of the game on his account, before getting a copy for my own. now that i have more or less hit the ceiling with cuphead, i wanted to give an honest review as someone who doesn't play these types of games! firstly, it must be acknowledged how much of a painstaking, meticulous project cuphead was for everybody involved from studio MDHR, particularly for the animators. what a labour of love to create a game that so closely mimics animation of the '30s! some of my favourite environments were the gorgeous, glittering, disney-esque evil kitchen of chef saltbaker from the delicious last course, the sly speakeasy of ribby & croaks and dr. kahl's robot, whose design reminded me of the iron giant. that said, every level had some level of beauty to appreciate and marvel over. nonetheless, i still really struggled through the first isle. i was yet to understand that the run & guns were typically more difficult, and the stress led me to make a lot of silly errors. after hobbling from isle 1 to 2, the second boss i chose, unbeknownst to me, was grim matchstick. despite his reputation in the community, he was the boss that made things *click*. fortunately (and unfortunately), i also earnt my first A rank on grim matchstick. from that point, my primary objective was not only survival, but to obtain high rankings! having a new mindset on the game let me breeze through cala maria & rumor honeybottoms, two bosses that previously frightened me! i genuinely think that for fellow people who don't play high-difficulty games, having the "click" moment will feel all the more rewarding. once the mechanics of the game begin to make sense, it becomes far less intimidating and more rewarding of an experience :) some tips i have for any new players that are starting out: - your hardest bosses won't necessarily be the ones the community speaks of. for me, it was djimmi the great & wally warbles who gave me hell! - you can always come back and earn higher ranks when you're a little more adept at the game. - don't feel guilty about using everything that the game gives you - especially DLC items. ms. chalice, the heart ring, auto parrying - whatever will give you a better baseline to enjoy the game and thrive! not everyone is going to be a cup or mug main, and that's ok! i'm personally not going to be. - TAKE BREAKS! sometimes the biggest thing your brain needs to complete a level is the refresher of time ♡ the only major con i have is that currently there aren't enough options re: accessibility in the game. the biggest barrier i encountered while playing the game was visual clarity! i can't imagine how difficult the game is for people with visual impairments of any kind. persistence and perseverance can be really rewarding, and that's something i learnt through cuphead ♡ if you're anything like me, i hope this review can appeal to you and encourage you to give cuphead a try!
I started playing Cuphead around three or four years ago, but I kept taking long breaks from it. A lot of my time with the game was spent playing on my PC with my best friend whenever he came over. We would sit there for hours, getting destroyed by the same boss again and again, then somehow convincing ourselves that the next attempt would definitely be the one. After all those pauses, I finally came back and decided to finish everything properly, including the solo challenges. I ended up getting 300%, every achievement, every ability, and every possible S and P rank. The last part made me pretty angry at times, not going to lie, but finally completing it felt really satisfying. There is quite a bit of RNG, and sometimes it can be annoying, but you eventually get used to it. Getting 300% can take around 18–25 hours for a skilled player, or maybe 40–60 for an average player. Yeah, this game is difficult, frustrating, charming, and honestly a lot of fun. I recommend it to anyone who enjoys challenging games and does not mind failing a lot before finally winning. I also enjoyed the cartoon, and I honestly cannot wait for the announced Mighty Cuphead Adventure and the next Cuphead sequel :D If you still haven’t tried Cuphead, you really should give it a chance. I definitely recommend it.
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