
With near-perfect execution, Dark Souls III is a must-play for any action fan.
92
Verdict
94%
Steam
86
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (94% positive from 430K reviews)
Healthy player count of 4,320 concurrent
Critically acclaimed (86/100 critic average)
Compelling narrative and story
Steep difficulty curve may not appeal to casual players
Dark Souls III is a 2016 action role-playing game developed by FromSoftware and published by Bandai Namco Entertainment. Released for the PlayStation 4, Xbox One, and Windows, the game is the third and final entry in the Dark Souls series and follows an unkindled warrior on a quest to prevent the end of the world. It is played in a third-person perspective, and players have access to various weapons, armour, magic, and consumables that they can use to fight their enemies. Hidetaka Miyazaki, the creator of the series, returned to direct the game after handing the development duties of Dark Souls II to others.

Runs well on modern hardware.
Last updated 11h ago
Dark Souls III is, without a doubt, the best Souls game FromSoftware has ever made. The combat feels smooth, every boss is memorable, and the world constantly rewards exploration. But what truly elevates this game is its soundtrack. Nearly every major boss theme is unforgettable, turning already incredible fights into masterpieces. The DLCs are just as amazing. They don't feel like extra content—they feel essential. They introduce some of the best bosses, areas, and music in the entire series, making the experience even more unforgettable. From the atmosphere and level design to the gameplay and OST, everything comes together perfectly. This is one of those rare games where every part feels crafted with passion. A true masterpiece, and easily one of the greatest games ever made.
I hate this game JK, I just perfected the game It's a classic I mean it doesn't even matter what I'm gonna say However, a very great game, won't recommend it for casual players though Edit: Actually, I think I made a mistake So lemme fix it by talking more about the game I'm not much of a story guy, when I load up a game I just play like if I wanted a story in the first place I would've read a book or watched a show But as I was playing the game trying to get all the emotes and doing random stuff to npcs along the way, it really hit me how sad actually is the story of the game Dark Souls is much more than a challenging game, It's beauty, the kind of bitter beauty that exists in our very own lives The countless times you have to challenge a boss...the very idea of hollowing when you die, and just leave the game, the game doesn't tell you what happens in the world next Your character simply loses purpose, it becomes a "hollow" Isn't that similar to life?, if you won't try, then your story won't progress, making you a kind off a hollow yourself My whole life I spent thinking and joking about ds games are the furthest thing from good story telling Only now I know, only now I see, DS's story wasn't meant to be read standardly, it was meant to be felt. And now I feel it myself Sure, it's not perfect, not at all, but the game was built with vision, and that vision is very true It was a very fun journey, thank you for reading till this point
Spoiler-Free Review: Finished replaying the base game for the second time just now, and went ahead and finished both the DLCs for the first time. Not realizing that there wasn't cloud saves for this one made me go through another playthrough to get to the DLCs but I'm not mad, rather happy that I got to play it through with another class and another playstyle. For the base game, you'll realise soon enough why it's considered to be a tough game. It's oppressive as hell, but if you push ahead, nothing will permanently stop you. You adapt, you learn and you ultimately get past areas, bosses, and yourself. The optional bosses in the base game are arguably the best that it has to offer, so don't miss out. As for the DLCs, Ashes of Ariandel was a mixed bag for me, with an okayish environment that got old fast, and enemies that were a bit tedious to get away from. As for the bosses, the main boss is a endurance fight, one of the very best in the game, and the length of it caught me off guard. As for the Ringed City DLC, I enjoyed it a lot. The traversal and the design of the map was top notch, and the enemies, while brutal, are satisfying to beat. The two main bosses not counting the semi npc fight, were astonishingly good, and epic. The optional boss is proabably the hardest boss in the game and one of the toughest, yet one of the coolest bosses to fight and defeat. The game brings the Dark Souls saga to a close in a beautiful manner, melancholic in a way, with the best feeling boss fight, and a sombre close to the chapter of the Dark Soul. This game is not for everyone. It can be highly oppressive at times, and borderline confusing during phases, but it is cathartic in its satisfaction of a playthrough, and it's maybe why, people continue to flock into souls games. Good luck, Ashen One. 9.5/10.
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