
Dark Souls: Prepare To Die Edition confidently hits its marks as a quality Action/RPG title.
89
Verdict
91%
Steam
—
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (91% positive from 78K reviews)
Critically acclaimed (84/100 critic average)
Compelling narrative and story
Rich open world to explore
Steep difficulty curve may not appeal to casual players
Dark Souls: Prepare to Die Edition is the PC release, as well as the PS3 and Xbox 360 re-release, of Dark Souls, including the Artorias of the Abyss DLC.

Runs well on modern hardware.
Last updated 11d ago
DS1 isnt as hard as the rumors make it out to be, now hear me out because if you think im bragging youre completely wrong Im what you call a "mediocre" mechanical player, not bad, but definetely carried by experience, ive never been that good at games that require tons of precise mechanical inputs, hit scan in fps, rhythm games, precision platformers you name it, like i struggle with the "main story" but get wrecked when i crank up the difficulty So i was scared and very intimated when i first started DS1, ten years ago, on july 2016, i barely got to the first boss, got wrecked and basically said "indeed this is very hard" and basically bailed out, and the years passed, one day looking through my steam last played games i noticed that DS1 PTDE was almost 10y and something ignited on my head, i thought to myself "10 years later and you havent beaten this game yet? shame on you" And so i decided to give this game a chance, still scared, but now with much more experience of "Souls like games" i played carefully, not scared, and then the game started "clicking with me", instead of treating this game like a DMC or GOW or bayonetta game i started treating every encounter as if i could get killed with a single hit And thats the main point i want to make, in that this isnt a make about making frame perfect rolls or blocks, but about being patient, disciplined, observant, analitic, and the perfect example is me About the game itself its nothing that you hadnt heard a thousands times before, whats with the exellent game feel, music, ambient etc But one the one thing that i loved the most was the feeling of getting lost, and i really mean it, the feeling of exploring and ending up on a whole new zone was intoxicating for me and this game has that in spades, even more so than recent 2D metroidvania games and even some open world, each area its very distinct and iconic, with its own enemies and traps I enjoyed every damn second playing this game, so take a chance playing this, you most probably wont regret it and if you start remember, DONT YOU DARE GO HOLLOW
Nothing will ever match the feeling of unlocking that elevator in the Undead Parish and realizing it's all connected. That was a jaw-dropping moment.
One of the best games ever created. Cured my depression. Highly, very highly recommended
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