
Dark Souls: Prepare To Die Edition confidently hits its marks as a quality Action/RPG title.
89
Verdict
91%
Steam
—
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (91% positive from 78K reviews)
Critically acclaimed (84/100 critic average)
Compelling narrative and story
Rich open world to explore
Steep difficulty curve may not appeal to casual players
Dark Souls: Prepare to Die Edition is the PC release, as well as the PS3 and Xbox 360 re-release, of Dark Souls, including the Artorias of the Abyss DLC.

Runs well on modern hardware.
Last updated 5d ago
[h1]Dark Souls: Prepare to Die Edition[/h1] is the kind of game that doesn’t try to please you — it challenges you to earn every victory. And that’s exactly what makes it so exciting and engaging. The foundation is simple: exploration, methodical combat, and an interconnected world that gradually reveals itself. But in practice, everything feels more intense. Every enemy can punish you (from dogs to skeletons) if you mistime your actions, and every bit of progress feels hard-earned. It’s not a fast-paced game; it’s more like a game of chess, where you win through trial and error. The combat in this title feels dated, heavy, and quite slow. Every attack, dodge, or block needs to be carefully considered, as they consume stamina, and you’ll be easily punished for mistakes or poorly timed actions. The build system offers a lot of freedom—confusing at first, but once you understand scaling and attributes, it becomes much smoother and easier to decide your path. You can go from a heavy warrior to a mage, with very distinct playstyles. The world is one of the game’s biggest highlights. Instead of guiding you with icon-filled maps, the game relies on your curiosity (for many, following a guide is recommended, but for your first playthrough, it’s better to play without worrying about doing everything—just enjoy the journey and have fun). The interconnected shortcuts and hidden areas create a sense of discovery that’s hard to find in other games. The story is a world of its own—you’ll need to read item descriptions, interpret situations, and even watch videos explaining the details to piece everything together and form your own understanding. Now, not everything has aged well. The “Prepare to Die Edition” on PC became known for technical issues (Blighttown in this version has terrible performance, sometimes dropping to 12–15 FPS)—especially performance problems and somewhat clunky controls without mods. Additionally, some areas and bosses are less inspired than others, and at times the difficulty feels more unfair than challenging. Even so, the game’s impact is undeniable. I’ve played—and still play—this incredible game for hours, both in this version and in the remastered version released around 2018, which brought small graphical improvements and better compatibility with modern PCs. If someone asks me which Souls game to start with, I’d recommend DS3, as it has smoother combat, a greater variety of weapons and bosses, and a lower chance of frustration due to stiff controls. Still, don’t miss the chance to experience this masterpiece that got me hooked on this style of game.
This is yet another timeless classic that I took too long to experience. In this review, I will debate why such is, From's past and its influence, and my personal opinions about difficulty and fun. From a past of both weird titles, Armored Core and the heavy and dark feeling of King's Field and Shadow Tower (Even Eternal Ring if you will), this is where From first hit absolute gold. (Note: I am aware it came out after Demon's Souls, but I have not played that game. My experience is based on the PS1/PS2 titles.) The whole heavy feeling from a first person dungeon crawler, but check this: The camera is BEHIND the player. And the heaviness is through movement, not rotation. That was a MASSIVE improvement to so many design problems the previous games faced (And why most modern games that try to immitate them, tend to go the Dark Souls route and note just a "Field-like". Most of the design choices from previous games are still here, but we now have: - GOOD boss design (That you can most of the time cheese somehow) - Giant Dad - FASTER paced action (You can roll after all, though sidestepping is STILL absurd and effective) - A boss that floats down - An INSANE level of art, soundtrack, structures, ways to build your charater - The most horrifying poison swamp you will hope to explore (And a curse that halves your HP) Many aspects feel like a continuation and improvement to King's Field 4 and Shadow Tower Abyss. The whole ring-centered gameplay from Eternal Ring (And of course Shadow Tower), is now perfected into this system of rings where you gotta simply find/drop the rings (Which is SO much better than whatever the hell they had in mind in that game). [h2] DIFFICULTY [/h2] That is the most difficult topic to tackle here. Most Souls fans like Dark Souls as a CRUSHINGLY HARD GAME TO PLAY. But that is only if you play is absolutely blind. I am not one to use guides for games unless I want to 100% them, but in this case, it feels like having guidance (At least as to where to go, and to figure the rest yourself) is a lot better of an experience, at least for a "I don't want to scream at my computer for 2 hours straight" person. There are SO many ways you can go, which makes it really easy to get lost. But it also makes this game INSANELY more enjoyable. You want to defeat this boss now? You want to farm that other enemy? You want to progress instead? It's your choice. A lot of it is optional, and there is a LOT of space for replayability/ng+. The game's PVP is not here anymore. But I don't personally care, since I was never a PVPing person. It now feels like a game that you can simply vibe to (and curse it to hell and back). If you're not an avid "I WANT TO SUFFER!!!!!!!!!!" person, please don't force yourself to play this full-on blind. Make your life more enjoyable by being able to have fun with this game. If you are? Then go ahead, this is the game for you lol. Play blind. Do full-naked runs. You're the boss. This game is open ended after all. Though don't expect it not to have its rough edges here and there. It runs on 30fps, you need DSFix to run at 60fps. Lossless Upscaling to make it higher framerate make it quite decent, I highly suggest that. If you haven't yet, go see why an open ended hard game is REALLY fun to play and so many people enjoy it.
This game will heal you in your worst times. It will teach you things and be a part of you. I'm so glad this was made and gained a huge community over it, certainly a legendary masterpiece. I think every gamer should play it, although I suppose they will have to go for the remastered version now. I'm proud to be holding this version of the game, it feels like a special collectors item. Must never forget: Don't you dare go hollow.
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