
Dead Space confidently hits its marks as a quality Action/Adventure title.
89
Verdict
91%
Steam
—
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (91% positive from 63K reviews)
Healthy player count of 1,311 concurrent
Limited professional critic coverage
Dead Space is a science fiction horror franchise created by Glen Schofield and owned by Electronic Arts. It was developed primarily by Visceral Games. The franchise's chronology is not presented in a linear format; each installment in the Dead Space franchise is a continuation or addition to a continuing storyline, with sections of the storyline presented in prequels or sequels, sometimes presented in other media from the originating video game series, which includes two films and several comic books and novels.

Runs well on modern hardware.
Last updated 3d ago
This remake honestly nails what made the first DS special, while genuinely improving the game rather than just slapping a new texture over the old one. The Ishimura still feels just as atmospheric, with visible improvements. The atmosphere is dense, oppressive, and packed with detail in countless places. Lighting, sound design, the general sense of dread while moving through the ship, all of it has been taken to a new level compared to the original, without losing what made the setting so iconic in the first place. The biggest structural change: the Ishimura is now fully interconnected, and it genuinely changes how you experience the game. There's no sense of "levels" anymore, just one enormous, dead ship. You can walk from one end of the Ishimura to the other in a single unbroken route, and it makes the ship feel like an actual, lived-in (well, dead-in) location rather than a collection of disconnected levels. Backtracking to old areas with new tools and upgrades feels different when there's no artificial separation, which works in favor of both the game and immersion into it. Combat and dismemberment got a real upgrade too with the new peeling system. Necromorphs now show layered damage as you strategically cut them apart, flesh and tendon and bone reacting differently depending on what you're shooting them with. It makes the core strategic dismemberment gameplay the series is known for feel even more visceral and satisfying than before. The Intensity Director also deserves a mention. It keeps things from feeling scripted or predictable on repeat playthroughs, throwing in dynamic scares and environmental changes so the ship never feels fully "safe" even in areas you've already cleared. Overall, this is a rare case of a remake that respects the original while meaningfully building on it in almost every direction: visuals, atmosphere, combat, and structure. If you're a fan of the original or just want one of the best sci-fi horror experiences available, this is an easy recommend.
8/10 -2 for the keeping the satanic completely unnecessary Chapter 8 puzzle the rest was perfect
Overall: 8/10 I went into this expecting a masterpiece because of how much people praise it. It didn't completely live up to those expectations, but it's still a really great survival horror game that I'm glad I played It did a lot of things well, but it also did some things that I didn't really like The Good: -Isaac Clarke is easily one of the best survival horror protagonists I've ever played as. I ended up loving him way more than I expected. -The dialogue actually sounds like real people talking. They swear, argue, panic, and react like actual humans instead of sounding like a bunch of grammatically perfect robots. -The atmosphere is incredible from start to finish. -I absolutely loved the Ishimura. Such a cool place to explore. -The story kept me interested the whole way through, and the lore is genuinely great -I loved the twist in Chapter 11, the twist in Chapter 12 also caught me off guard. -The ending was really satisfying -Dr. Kyne ended up being one of my favorite characters -The weapon variety is awesome. The Plasma Cutter, Contact Beam, and Force Gun are all fantastic, but the Flamethrower was definitely my favorite -The zero gravity sections were some of the most fun parts of the game. The Bad: I HATE chapter 5 I DESPISE it, WORST chapter in the whole game -Chapter 12 wasn't nearly as fun to play as I expected, even though I liked what happened in it. -Some weapons felt completely useless. (Ripper) -Some enemies are just a straight up pain in the ass The Pregnant monsters that release a bunch of those annoying little creatures, the babies that shoot projectiles, that giant testicle wall thing, and those flying enemies that revive everything around them can all go to hell -The game starts to feel repetitive after a while, Although I didn't mind it that much -The objective design is inconsistent. Sometimes its as straightforward as drinking water and other times youre just wandering around the Ishimura because the game gives you almost nothing to work with I'd definitely recommend it if you've already played most of the big survival horror games and you're looking for something else. I might come back later this year for a NG+. 8/10 Definitely a nice experience
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