
Dead Space confidently hits its marks as a quality Action/Adventure title.
89
Verdict
91%
Steam
—
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (91% positive from 63K reviews)
Healthy player count of 1,311 concurrent
Limited professional critic coverage
Dead Space is a science fiction horror franchise created by Glen Schofield and owned by Electronic Arts. It was developed primarily by Visceral Games. The franchise's chronology is not presented in a linear format; each installment in the Dead Space franchise is a continuation or addition to a continuing storyline, with sections of the storyline presented in prequels or sequels, sometimes presented in other media from the originating video game series, which includes two films and several comic books and novels.

Runs well on modern hardware.
Last updated 7d ago
It'll ask you to sign in with some EA account nonsense. You can just hit cancel and the game will boot up anyway.
Great remake of a great game. One of the best modern survival horror games on the market. Great story and gameplay. The music and sound design are amazing, and the graphics are also top-notch. It's definitely worth playing, even if you've already played the original game!
[h2]【ENGLISH VERSION】[/h2] This is my first Dead Space game—my buddy recommended it to me. And man, that content warning at the start already got me creeped out. Okay, gotta complain about the flight controls. Are they for real? You can't even go up or down? With mouse and keyboard, it feels like it's all keyboard—mouse barely does anything (seems like it's only for zero-G alignment). I'm so done with this, it feels so awkward. Even if you don't usually get motion sickness, this'll make you dizzy. Also, it looks like they didn't separate the control layouts for keyboard/mouse and controller—they share the same one. Sometimes I'm on keyboard and mouse, but the game still shows me button prompts for a controller. The map design is a total mess. For someone like me who gets lost after one turn, this is pure suffering. [spoiler]I left some side quests until Chapter 11, right before the point of no return. And some security doors needed higher clearance, so I had to come back later. Without proper guidance, I was just running around like a headless chicken. The map is so confusing that I've decided to save the collectibles I missed for New Game+.[/spoiler] I did get spooked a few times, but honestly, dismembering enemies is kinda therapeutic in its own way. [spoiler]The environments are packed with details—like all the graffiti on the walls. I actually had AI translate every new one I found. You can really feel the despair and helplessness in those words. The environmental storytelling is solid—I went through every single area carefully. (But I got so caught up in the details that I pretty much forgot the main story. My memory sucks, so that's a sad story.) Haven't started New Game+ yet, but I heard that items you already collected in the first playthrough will still show up again in NG+. So you won't know what you've already grabbed and what you haven't—everything respawns. That means you can't really fill in the gaps. Kinda frustrating. A lot of objects have fun interactions. Like, if you use Kinesis to grab or attack a baby doll, it actually cries out. The thing that blew my mind: after I put on that Infested Suit, there's a scene where Isaac has to take off his helmet—and he just rips his whole head off!? (Especially in the ending, when he takes off the helmet and the whole head comes with it—I couldn't stop laughing, it's so ridiculous.) Story moments that annoyed me: I don't get why Hammond had to die with the Chen monster. And Kendra's betrayal made me want to kill her myself—so mad! She spent the whole first half of the game telling Isaac that Hammond couldn't be trusted, but SHE was the real backstabber. She killed others without hesitation, ignored Isaac's warnings, and then at the end, she still expected him to save her (why would I save you?!). When the Hive Mind smacked her with a tentacle, I felt so satisfied. Also, I didn't see the twist coming that Nicole was already dead and Isaac was just hallucinating her—that really caught me off guard. (Maybe I misunderstood some parts of the story. I probably forgot a lot because of all the quick-time events and me being obsessed with environmental details. I'll probably run through NG+ again sometime and update my review with new thoughts.) Also, I really want a Marker! And that Infested Suit![/spoiler] [hr][/hr] [h2]【中文版本】[/h2] 这是我玩的第一部《死亡空间》,朋友推荐给我的。 一打开游戏,那个内容警告就把我吓到了。 先吐槽一下飞行模式的操作——认真的吗?不能上下飞?键鼠操作感觉全是键盘的事,鼠标基本没啥用(好像只能用来做失重校准)。我真是无语了,这也太别扭了。本来不晕3D的人玩这个都得晕。而且键盘鼠标和手柄的操作界面好像没分开,共用的同一套。有时候我明明用的键鼠,游戏里弹出来的操作提示却是手柄的。 地图设计得一塌糊涂,对我这种转个身就分不清东南西北的人来说太痛苦了。[spoiler]我有些支线是留到第11章、快到不可挽回的节点之前才做的,还有些安全门因为权限等级不够,后期才回来开。结果就是没有任务指引的时候,我像无头苍蝇一样到处乱转。地图实在太乱了,有些收集品没找到或者错过了,我打算二周目再补了。[/spoiler] 虽然偶尔会被吓到,但说实话,碎尸还挺解压的。 [spoiler]场景里细节特别多——比如墙上的各种涂鸦,我遇到新的都会让AI帮我翻译。真的能从那些文字里感受到绝望和无助。这些细节做得挺不错的——我基本上每个场景都仔细看了一遍。(但因为太抠细节,剧情反而忘得差不多了,我记性又不好,说起来都是泪。) 二周目我还没打,但听说之前收集过的东西二周目还会重新出现,不会因为你一周目拿过了就没有了。所以你根本分不清哪些拿过哪些没拿,没办法查缺补漏。这点挺郁闷的。 很多物件都有有趣的互动。比如用动态能力抓取或者攻击一个小婴儿玩偶,它会发出哭声。 最让我震惊的是,换上那套寄生宇航服之后,剧情里主角要摘头盔,结果他把整个脑袋都摘下来了!??(特别是结局那段,脱头盔的时候整个头一起下来了,笑死我了哈哈哈哈) 剧情上让我无语的地方:不理解哈蒙德为什么要跟变成怪物的陈一起死;丹尼尔斯的背叛让我想弄死她——气死我了!她前期一直跟主角说哈蒙德不靠谱,结果真正不靠谱的分明是她自己。她残忍地杀了其他人,不听主角劝,最后还指望主角救她(我凭什么救你啊?)。她被群巢之主一触手拍死那段,我看着是真解气。还有妮可其实早就死了、主角看到的全是幻觉——这个反转我是真没想到。(可能我对剧情有些误解,很多剧情和背景故事因为QTE和我光顾着看细节,都忘干净了。我打算什么时候开二周目重新玩一遍,到时候有新感受了再补评价吧。) 还有,好想拥有一个神印!!!还有那套寄生服!!![/spoiler]
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