
Death Stranding Director's Cut stands out as one of the best Action/Adventure titles in recent memory.
91
Verdict
92%
Steam
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IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (92% positive from 61K reviews)
Healthy player count of 4,522 concurrent
Compelling narrative and story
Rich open world to explore
Limited professional critic coverage
Death Stranding is a 2019 action-adventure game developed by Kojima Productions and published by Sony Interactive Entertainment. It is the first game from director Hideo Kojima and Kojima Productions after their split from Konami in 2015. It was first released for PlayStation 4 in November 2019, followed by a Windows port in July 2020. A director's cut was released for PlayStation 5 in September 2021, followed by releases for Windows in March 2022, iOS, iPadOS and macOS in January 2024, and Amazon Luna and Xbox Series X/S in November 2024. Sony published the game on their consoles, while 505 Games published all other versions under license from Kojima Productions.

Runs well on modern hardware.
Last updated 1d ago
Some games end when you close them. Others continue to live in your mind even after the credits roll. For me, “Death Stranding” became exactly that kind of experience. When I first started playing, I struggled to understand it. I walked through endless roads, carried heavy loads, and sometimes asked myself, Is this really what the game is about? But as time passed, I slowly began to understand what it was trying to tell me. Death Stranding was never just a game about delivering cargo. It was a story about disconnected people trying to find their way back to each other. Every delivery I made, every road I crossed, and every structure I built started to feel meaningful because I realized I wasn’t just carrying packages; I was helping reconnect a broken world. The thing that affected me the most was the silent connection I created with people I never met. Finding a bridge left behind by another player when I needed it most, discovering a generator exactly when I needed power, or seeing a small sign from someone who had passed through that place before me... I never knew who those people were, and they never knew who I was. But somehow, in the same world, we made each other's journeys a little easier. I think that was the true beauty of Death Stranding. It doesn't constantly make you feel like a great hero. Instead, it shows you how meaningful it can be to simply make another person's journey a little easier. And then there was Sam Porter Bridges... Sam wasn't just a character I controlled. I changed alongside him. At the beginning, he was someone who kept his distance from others and ran away from his past. But throughout his journey, I slowly realized that what he was truly running from wasn't people themselves, but the pain and fear that comes with forming connections. His relationship with Lou was the best example of this. What started as a simple mission slowly became something much more meaningful. Lou was no longer just a BB that Sam had to carry; Lou became the connection that helped Sam open his heart and trust others again. Cliff's story was another part that left a lasting impression on me. Scenes that I didn't fully understand at first gained a completely different meaning by the end. It showed that this journey was never only about saving the world; it was also about understanding the past, accepting loss, and finding a reason to move forward. Death Stranding taught me to slow down. To look around, appreciate quiet moments, and understand that even people we've never met can leave small but meaningful marks on our lives. I've played many games throughout my life. Some entertained me, while others impressed me with their stories. But very few made me want to stop, admire the scenery, listen to the music, and simply stay in that moment. Years from now, I might not remember every single detail. But I don't think I will ever forget the long walks, the roads beneath the rain, the songs playing in the distance, and the kindness left behind by strangers. Because some games are not simply played. You spend a part of your life with them. For me, “Death Stranding” became one of those games. Not just a game. Not just a mission to complete. But a special journey that I will remember for a long time. Thank you, Hideo Kojima. For giving us not just a game, but an experience that reminds us of the importance of staying connected. 🌧️ “Keep on keeping on.”
Such a beautiful story. The entire game felt like a movie, and that is why it's so beautiful. It's not some ♥♥♥♥♥♥ walking simulator like people say, this game had me in tears with the ending. Greatest game of the century.
The last 5 hours of death stranding was another level of writing and direction. 10/10 Keep on, Keeping on!!
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