
Death's Door is an exceptional Action/RPG that raises the bar for the genre.
91
Verdict
93%
Steam
87
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (93% positive from 21K reviews)
Critically acclaimed (87/100 critic average)
Compelling narrative and story
Rich open world to explore
Steep difficulty curve may not appeal to casual players
Death's Door is a 2021 action-adventure game developed by Acid Nerve and published by Devolver Digital. It was released for Microsoft Windows, Xbox One and Xbox Series X/S on July 20, 2021, and for the Nintendo Switch, PlayStation 4 and PlayStation 5 on November 23, 2021. Ports for Android and iOS were released on December 4, 2023, for Netflix subscribers.

Runs well on modern hardware.
Last updated 11h ago
Very enjoyable but a little short. Everything about it is fantastic; the combat, art, soundtrack, story, the fact you play as a bird. The only two issues i have with it are its total playtime and combat. Getting all achievements makes you go through every part of the game without missing any area, but is not hard, so don't worry if you like 100% games. That being said, I 100% the game in less than 20 hours. You can make another save, I personally am not interested in making new saves for any game, so i probably won't anytime soon. As for the combat, it can feel a little easy. I did my first playthrough only using the umbrella for the achievement and had a blast, genuinely incredible. After getting the achievement, i used the other weapons for the post-game stuff and during a second playthrough to get the missed hot pot and frog boss trophy. Using the regular weapons made the combat feel simple. Any basic enemy could just be walked up to and killed before they could attack even without upgrades for the first 1/3 of the game, with one dodge for the later 2/3. Besides those two points, I did not see anything wrong with the game. If you have experience with souls or souls-like games, I would recommend just equipping the umbrella immediately. It makes the game a whole lot better because you have to engage with the combat and you get a free achievement. If its too hard, switch back to the regular weapons. Still too hard? That's a slight skill issue. Game never felt like it was meant to be challenging like other souls-likes, but rather a fun and relaxing one, and it succeeded greatly. I played the entire thing in a two-day period because I just didn't want to stop. The art and designs are incredible and everything is pleasant to look at. The soundtrack fits perfectly. The combat, with umbrella, was very fun. The puzzles and secret areas are interesting and creative. No bugs or issues playing, but there is no in-game frame rate limit, so it tried to pull 400+ the first two hours. Simple fix, I just set a frame limit in razor cortex. Incredibly well-made and worth the money. If you're unsure on the price just wait for a sale, I bought it for $3 during the summer sale, absolute steal.
This game is such a [b]GEM[/b]. The combat, the level design and the overall [i]feel[/i] of this game is so good. I have played the dark souls series, but I wouldn't say I'm great at it. The combat and boss fights in this game are exactly my style. Dying isn't punishing, level-up mechanics are simple, and area/map progression is mostly straight-forward. [b]BUT[/b] there is a significant and well-designed system of difficulty in these fights, with a simple but effective difference of efficacy between builds. Some standouts: - The models and animations: Simple, effective, just great. There are MAYBE 2 instances where I felt hitboxes weren't fair but that's not really worth mentioning in a game like this. - The MUSIC! So good, so fitting. I'm amazed because there's maybe only one track which I started getting nervous with of after a certain amount of time. The overall sound design is great, too. - Writing: Simple, effective, funny. I understood the entire story line with barely any effort. There's a small amount of bonus lore for those who go look for it (and it's worth it). Also: great sense of humor. - Runs [b]smoothly![/b] My pc is at least 8-9 years old, and it runs perfectly at max settings on an HDD. Some negatives: - The fact that the Umbrella playthrough is an achievement makes me care less about the post-game. I don't want to play through an entire game again just for this one achievement. Since that causes me to not be able to 100% this game, I also care less about the other post-game achievements. It's fun, but ultimately I'm also fine just quitting after the final boss. - Some ledges felt kind of slippery or unpredictable. - I would've liked some more accessibility option(s), for the current target direction, for example. Overall: 9.3/10 Amazing game! Worth the money. I think it should appeal to a wide demographic.
Solid game, reasonably challenging without being too difficult. Casual players and veterans alike will enjoy the challenge without having to throw themselves at a boss over and over. It has clear gameplay inspirations from Legend of Zelda and Dark Souls, and thematic inspirations from Majora's Mask and Fullmetal Alchemist. It's nothing groundbreaking, but I have thoroughly enjoyed playing through Death's Door, and look forward to more from Acid Nerve. I will add that it lags a bit on Steam Deck, even if you tune all the clocks up.
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