
Fans of the action genre will find plenty to enjoy in Deep Rock Galactic: Survivor.
87
Verdict
87%
Steam
90
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive Steam reviews (87% positive)
Healthy player count of 1,274 concurrent
Critically acclaimed (90/100 critic average)
Still in Early Access — content may be incomplete
Deep Rock Galactic: Survivor is a shoot 'em up video game by Funday Games. It is a top down spin-off of the first-person shooter Deep Rock Galactic modeled on the auto-shooter Vampire Survivors. The player controls a dwarf on a solo mission to mine ore, shooting enemies and ultimately defeating a boss at the end of each level in order to gain experience and increase their weapon's power. Funday began developing the game after discussing Vampire Survivors with the CEO of Ghost Ship Games at the 2022 Gamescom convention. It was released into early access on Windows on February 14, 2024. The game fully released on September 17, 2025 on Windows and Xbox Series X/S.

Runs well on modern hardware.
Updated 3h ago
I just saw that I *shamefully* never wrote a review for this! DRG:S has been a go-to joy for me since picking up a Steam Deck. I’m a HUGE fan of survivors-likes, especially Brotato, Nordic Ashes, and of course, Vampire Survivors. I had no experience with the mainline DRG game, and was a little worried at first that I’d feel out-of-the-loop with this spinoff. Not so! This immediately became my second favorite survivors-like (after Brotato, in which I have over 100hrs). What makes DRG:S particularly special, in my opinion, is that you are actually given little optional quests to fulfill during each run, making it a little more strategic. Those optional missions sit alongside the main mission each run, to find and make your way back to your randomly-located spaceship (which is helpfully mapped, so you’re not running blind). There’s also a mining mechanic, which allows you to add some higher-value loot to your inventory if you’re willing to take on the risk of standing still! That mining mechanic additionally provides a way to create new paths through the maps (which can either save your ass or literally backfire!). The various dwarf classes all feel interesting and unique to play. The graphics are also *stunning* for this genre. The minerals and enemies glisten and glow—real eye candy in my book. I picked up the dlc as soon as it dropped today. While a bit pricy, I am absolutely thrilled to support the devs, who have given everything that they promised for this game, and more. If you love this genre—or are curious about it and appreciate the comfort food of mindless dopamine shooters (seasoned with a bit of strategy in this case!)—then I recommend this wholeheartedly. Those familiar with survivor-likes will feel at home but also newly challenged. And those new to this genre should find this to be a really fun and engaging introduction. The base game is loaded with content, and an absolute steal, especially on sale (but also more than worth full price).
This was one of my favourite Survivors-like games, the whole aspect of mining out the environment added a layer of strategic depth that most others don’t have. But after this update, I think I’ll be taking a break until certain balance changes have been made. This was already one of the hardest Survivors-like games out there, yet for some reason, the game suddenly became even harder after the latest update. I’m unsure of what exactly has been done, as there’s nothing in the patch notes about enemy or difficulty balancing, but I’m suddenly dying a lot more on my challenge 5 weapon masteries. Either all the bugs health has been increased, or the spawn rates for grunts have increased, or both. I suspect the latter. Certain weapon masteries at challenge 5 feel impossible. Take the Bulldog as an example; a slow fire-rate gun with no AOE capabilities (other than piercing) and fires at the closest enemy. Trying to kill the Twins variant of the Dreadnought, or any ranged elite, is insanely difficult to do now for two reasons: 1) They will hide among the horde of grunts that have accumulated over the course of the stage. 2) You are constantly surrounded by grunts, especially as the threat level raises, meaning you will be firing in almost every other direction, rarely hitting the bosses you want to kill. Keep in mind, I’ve got full legendary gear equipped, all fully upgraded and at least at level 91, and all meta levels fully upgraded too. So this isn’t just a “level up and get better gear”. I was doing just fine before the update, but now the end game seems way way less doable. Tldr: Game went from a pretty decent challenge to “pray you get insanely lucky”. And I’m not even sure if I’m just hallucinating all this because they didn’t mention anything about this in the patch notes.
I've mostly played in Early Access. Since they released I've restarted the game and must say I don't like the direction after 10h+ additional playtime. The focus on items is way too over the top. "It's supposed to be hard" - yeah. But the hardness is too much of a grind. I don't want to grind 5 hours just to get a few better items so I can do the next gate without having perfect rolls and weapon synergies. It's way less fun than it was before. And it was already hard, being hard is not the problem. The way too high focus on item scaling is what makes this way less fun than it was before. I like the new modes, I like the new weapons, etc. But with this much of a hard on on "grind through the difficulty" I dont enjoy it as much anymore. C'mon, Its not an MMO, im not here to grind 5 hours to get marginally stronger. Its a bullet hell
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