
Detention stands out as one of the best Adventure/Indie titles in recent memory.
90
Verdict
96%
Steam
76
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (96% positive from 12K reviews)
Compelling narrative and story
Rich open world to explore
Outstanding soundtrack
No significant drawbacks reported
Detention is a horror adventure video game created and developed by Taiwanese game developer Red Candle Games for Steam. It is a 2D atmospheric horror side-scroller set in the 1960s Taiwan under martial law. The game also incorporates religious elements based on Taiwanese culture and mythology. The game was released on 13 January 2017. A demo version was released on Steam Greenlight on 13 June 2016.

Runs well on modern hardware.
Last updated 18d ago
The story is rather short, but well written and its pacing is good. Detention is not a traditional horror game in the sense that it relies of jump scares or constant chasing. Instead, it focuses on solving a mystery and discovering the tragedy that revolves around abuse and oppression. I rlly love how the game inlcudes some real historic events, which influence the characters behaviour. Combined with the great visuals, it creates an unsettling atmosphere. Good soup, quick gameplay, would recommend :D
Yet another game i've played where I really wish steam had a "neutral" option for reviews. giving it a thumbs up because I really enjoyed Prologue--Chapter 2. but Chapter 3--Chapter 4 fell flat for me :/ I LOVE the setting/story of this game, the music/audio was awesome, as well as the art. The two big issues: 1) as most of the negative reviews point out, the puzzles in this game are *very* easy and feel like they're a time sink/padding. I didn't need the puzzles to be impossibly hard of course, but for some of them...there was literally no "puzzle" to it? it was more like "I need to take item A to place B, where it is *very obviously needed*" rather than something with multiple steps like "i need to take item A to place B where i think it could go, which would maybe get item C to take to place D?...etc" if that makes sense. not necessarily actual puzzles and more so moving items around to the place where they'd logically go 2) the second half of the game really let me down.....I feel like this is a recurring thingwith indie horror where the later parts of the game just get so cerebral/psychedelic/abstract to try and be deep/shocking/dark but it just doesnt work and it loses the plot? detention's story does the same and it just doesn't finish up strong. I was particularly disappointed with the second half because there were basically no more enemies and no more puzzles (all very easy to begin with) so it's just you walking the character to different locations to hear dialogue, with weird visuals and ♥♥♥♥. I don't mind a walking sim but not when this is tagged with things like "puzzle" "survival horror" "exploration" :( the worst thin is that I thought the ending scene was great (i got the bad ending lol but i loved the framing and the way it was done), and I just knew it would have been outstanding, not just great, if the last 45min-1hr before it hadn't been kinda lame. no puzzles, no enemies, getting too cerebral/psychedelic, all while walking slow AF
Without Karl Marx, this game wouldn't exist, so thank you, evil Santa Claus. Extra Note: Konami, hand this team the Silent Hill Franchise.
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