
A well-crafted rpg experience, Dicey Dungeons is well worth your time.
89
Verdict
89%
Steam
90
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive Steam reviews (89% positive)
Critically acclaimed (90/100 critic average)
Standout indie gem
No significant drawbacks reported
Dicey Dungeons is a roguelike deck-building game developed by Irish game designer Terry Cavanagh. It was released for Microsoft Windows, macOS, and Linux in August 2019, for Nintendo Switch in December 2020, for Xbox One and Xbox Series X/S in November 2021, and for PlayStation 4 and PlayStation 5 in February 2023. Ports for iOS and Android were released in July 2022.

Runs well on modern hardware.
Last updated 18d ago
Easy enough that most people can enjoyably get a lot content out of the game, but has achievements difficult enough to pose a proper challenge to those who want them. One class [spoiler] Witch [/spoiler] is significantly harder then the rest imo, which can be frustrating, but the rest are consistently fun with unique gameplay. Each class has a unique ability that they can use, which helps offset the moments of bad RNG. In my opinion though, a lot of the joy that this game provides is in trying to make a build on your run that is consistent enough that you can't get toooo screwed by unlucky dice rolls. I really enjoyed this game. Completed most of it around 2021-2022, and came back to it this year to finish off the left over achievements [spoiler] Hard Mode Bonus Round Witch is not for the faint of heart... [/spoiler]. Recommended to anyone who thinks the game looks cool and is thinking of buying it
Simple and fun. Kept me entertained for awhile. Tries a lot of different gimmicks and almost all of them are fun, which is hard to pull off in a roguelike. Only character that frustrated me was the Witch, but every other one is super fun and uses the dice in unique and creative ways.
This is an absolute delight of a game. Charming and straightforward, but with enough storyline and challenges to keep it engaging beyond the first couple rounds. It also works well to play "with" someone else, making decision and talking it over together. There's an element of luck, but not so much as to feel defeating. The rounds are also short, so there doesn't feel like a huge loss if you lose a run. A game I come back to again and again!
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