
With near-perfect execution, Dishonored is a must-play for any action fan.
96
Verdict
98%
Steam
90
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (98% positive from 85K reviews)
Healthy player count of 608 concurrent
Critically acclaimed (90/100 critic average)
Compelling narrative and story
No significant drawbacks reported
Dishonored is a 2012 action-adventure game developed by Arkane Studios and published by Bethesda Softworks. Set in the fictional, plague-ridden industrial city of Dunwall, Dishonored follows the story of Corvo Attano, bodyguard to the Empress of the Isles. He is framed for her murder and forced to become an assassin, seeking revenge on those who conspired against him. Corvo is aided in his quest by the Loyalists—a resistance group fighting to reclaim Dunwall, and the Outsider—a powerful being who imbues Corvo with magical abilities. Several actors, including Susan Sarandon, Brad Dourif, Carrie Fisher, Michael Madsen, John Slattery, Lena Headey and Chloë Grace Moretz, provided voice work for the game.

Runs well on modern hardware.
Last updated 3d ago
[h1] Flawless Masterpiece [/h1] Over the years, we have seen many iconic examples of the stealth and immersive sim genres; however, Dishonored demonstrates what makes it different right from the very first mission through its level design and the freedom it gives us. Standing out since its release, Dishonored offers a timeless design that creates a massive playground rather than simply presenting a series of levels. With its unique world, gameplay depth, and a design that fully respects our choices, Dishonored stands as one of the finest examples of its genre. [h2] Story - A Classic Revenge Journey That Reaches a Surprising Peak [/h2] [b] The details mentioned below cover the first few minutes of the game. It contains minor spoilers for those who have never played it; those who don't want any spoilers can skip this section. [/b] https://steamcommunity.com/sharedfiles/filedetails/?id=3770471408 The story of the game seems a bit simple and clichéd at first. The assassination of the Empress, whom we are sworn to protect, and the conspiracy that frames us for her murder may not seem like the most original setup at first. Proving our innocence and seeking revenge is a theme handled many times in the gaming world. What truly sets it apart is the way Dishonored seamlessly blends its narrative with gameplay and the world around it. What begins as a straightforward revenge story gradually evolves into something far more compelling. I won't go into details to avoid major spoilers, but I can easily say that the game's narrative structure and its journey toward the ending are highly satisfying. One of the most important aspects is that the gameplay directly affects the story. Characters have their own requests, and we are given complete freedom in how we handle them. Usually, we make choices in such games, but we rarely see them truly matter. The more we explore, listen to conversations, and uncover clues, the more we understand the characters and the mysteries surrounding the story. [h2] World and Atmosphere - Plague, Whale Oil, and the Industrial Revolution [/h2] Whale oil-powered inventions, aggressive rats roaming the streets, and a devastating plague make Dunwall far from an ordinary Victorian city. It is a society slowly falling apart. The gloomy atmosphere of the city, combined with its unique architecture, creates a magnificent world. Thanks to the audio logs we listen to, the letters we find, and the clues we uncover, we feel that Dunwall is not just a backdrop, but a living, breathing city. [h2] Gameplay: A Depth That Redefines the Stealth-Action Genre [/h2] When discussing stealth-action games, franchises like Assassin's Creed and Hitman often come to mind. However, while those titles often rely on action-heavy gameplay or familiar stealth mechanics, Dishonored strikes a brilliant balance between stealth, creativity, and freedom of choice. https://steamcommunity.com/sharedfiles/filedetails/?id=3770476015 After experiencing the mechanical depth offered by Dishonored, it is hard not to question the simplicity of other games in the genre. Is an assassin game simply about flashy combat and cinematic action sequences, or is it about giving players full agency over how a mission unfolds? Dishonored chooses the latter. Whether you run through the map causing violent chaos with swords and explosives, or move like a ghost without shedding a single drop of blood, the choice is entirely ours. Dishonored doesn't restrict your playstyle; instead, it creates a world that reacts to your actions, shaping the story, the environment, and the ending based on the consequences of your choices. [h2] Mechanics and Abilities: Supernatural Powers [/h2] The magic powers possessed by Corvo Attano take the action and stealth variety in the game to a whole new level: [list] [*] [h3] Blink (Teleportation): [/h3] Allows us to move without leaving a trace by teleporting to rooftops, behind enemies, or into narrow vents within seconds. [*] [h3] Possession: [/h3] You can seamlessly pass through enemy checkpoints by possessing rats, fish, or other creatures; later in the game, you can even control humans. [*] [h3] Devouring Swarm:[/h3] You can distract enemies or eliminate them entirely by summoning a ruthless swarm of rats from the ground. [*] [h3] Dark Vision / Bend Time: [/h3] Mechanics like seeing behind walls or stopping time to catch bullets in mid-air dramatically increase your ability to analyze the environment and plan your approach. [/list] When all these abilities come together, they create a brilliant gameplay system that rewards creativity. [h2] Level Design: A World That Lets You Choose Your Own Path [/h2] Dishonored sets the gold standard for immersive level design. The game never tells us, "Go through that door, press that button." It gives us the objective, defines the boundaries of the world, and leaves the rest entirely up to our creativity. https://steamcommunity.com/sharedfiles/filedetails/?id=3770477828 Apart from the obvious progression routes, there are dozens of hidden entry options across the map. For example, even if the game marks the East and West gates in an area, with a bit of exploration you can discover an open rooftop window, sewer pipes, or a hidden passage through an alleyway. Not only that, but you can also communicate with characters on the map and cooperate with them by fulfilling their small requests to reach your goal. The dialogue between characters isn't just placed there to fill space; listening to all of it can grant you a code, a hidden key, or an alternate route to use during your mission. As I mentioned above, the most critical point is the Chaos System: saving civilians, remaining in the shadows, or slaughtering civilians to create chaos directly alters the ending of the game and the future of the city. [h2] Graphics and Audio: A Unique Visual Identity [/h2] The visual language of the game is not built on photo-realism. It features a unique drawing style and visual approach that stylizes the Victorian era, resembling a living oil painting. Although this artistic choice might initially make some players seeking strict realism keep their distance, it is a fantastic design decision that helps the game age remarkably well even years later. Sound design and music are the biggest elements completing the atmosphere. The footsteps of enemies, mechanical noises, whispers, and gloomy background melodies keep the tension and excitement at a peak with every step you take in Dunwall's dangerous streets. [h2] Final [/h2] Dishonored is one of the most successful examples of its genre, thanks to its level design, player freedom, unforgettable atmosphere, and mechanical depth. It is a true masterpiece that transforms a seemingly simple revenge story into a deeply personal experience shaped by our choices. [h1] Yonderly Score | S+ (96) [/h1] [url=https://store.steampowered.com/curator/45377045/] Follow My Curator Page For More Reviews [/url] 🍉
What started as "I'll give this a try" slowly turned into more than 140 hours of exploring Dunwall, replaying missions, hunting every achievement, collecting every rune, bone charm, blueprint, and Sokolov painting, and finding paths I somehow missed even after multiple playthroughs. Corvo became one of my favorite protagonists because the game lets your actions define who he is. Whether you choose to be a silent ghost or a ruthless assassin, the world responds to your decisions. The atmosphere is unforgettable. From the plague and whale oil technology to the guards, Overseers, assassins and desperate civilians, Dunwall feels like a city on the brink of collapse, telling its story naturally through the world around you. The level design is simply brilliant. Every mission offers multiple routes, hidden shortcuts, secrets, and creative ways to deal with your targets. Even after several playthroughs, I was still discovering things I'd never seen before. The DLCs deserve just as much praise as the main game. They're not just extra missions they expand the world, develop memorable characters, and make the overall story feel complete. If you enjoy the base game, don't skip them. I started this journey just wanting to experience a classic. I finished it with 80/80 achievements and an even greater appreciation for what Arkane created. 10/10.
The game itself is amazing, and it's more impressive to learn that it was released in 2012. It's a masterpiece of a stealth game you need to try once in a lifetime. It aged very well.
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