
With near-perfect execution, Divinity: Original Sin 2 - Definitive Edition is a must-play for any rpg fan.
95
Verdict
96%
Steam
93
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (96% positive from 201K reviews)
Healthy player count of 3,956 concurrent
Critically acclaimed (93/100 critic average)
No significant drawbacks reported
Divinity: Original Sin II is a 2017 role-playing video game by Larian Studios. The sequel to Divinity: Original Sin (2014) and the fifth main entry in the Divinity series, the game was originally released for Windows in September 2017. The player controls a "Godwoken", a persecuted user of a powerful magic known as Source, and becomes a pivotal figure in the fight against the Voidwoken, which are monstrous creatures who wreak havoc in the medieval fantasy world of Rivellon.

Runs well on modern hardware.
Last updated 8d ago
This game's pretty sick. You can kinda just do whatever you want, you know? Wanna be a necromantic Thief in heavy armor? Cool ranch kid, ♥♥♥♥ it up. Wanna be a mage archtype that can grow wings, fly, and wield a massive 2-hander, sure dude, whatever. Just play the game, why are you even reading reviews? Nerd.
I’ve never played a Larian game in my life. However, after seeing all the hype for Baldur's Gate 3 and the upcoming Divinity game, I thought I should see what the studio was all about. I figured Divinity: Original Sin 2 would be the best entry point since it’s cheaper; if I didn't like it, putting it down wouldn't be a huge financial loss. One completed playthrough and 50 hours later, I’m coming away thinking this is one of the best RPGs I’ve ever played. It features an interesting plot and setting, an amazing soundtrack, a great control scheme (at least on controller), and incredibly deep mechanics that I still haven't completely mastered. Before starting, I read some guides and decided to do a "Lone Wolf" run with Fane and the Red Prince with a completionist mindset. However, I found that some achievements can only be unlocked on subsequent runs. Furthermore, the very last endgame achievement, which requires talking to the ship figurehead after beating the final boss, wouldn't unlock no matter how many times I reloaded my save. Outside of that single bugged achievement, I found this to be an excellent game that is well worth your time and money. 9/10
Divinity 2 has ambition, but its quest design is a structural disaster. The game leans heavily on nonlinear storytelling, yet fails to provide the basic scaffolding that makes nonlinear quests work: consistent logic, readable clues, and consequences that follow from player actions. Many quests hinge on arbitrary triggers, talk to an NPC too early and the quest breaks, talk to them too late and the quest resolves without context. Some quests expect you to intuit solutions that aren’t hinted at anywhere, while others drown you in irrelevant information. It’s the worst of both extremes. The world is interesting, but the quest flow constantly derails immersion. Instead of feeling like a role‑playing experience, it feels like debugging someone else’s half‑finished design document. May be the worst CRPG of all time.
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