
Divinity: Original Sin - Enhanced Edition is an exceptional RPG/Indie that raises the bar for the genre.
91
Verdict
89%
Steam
—
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive Steam reviews (89% positive)
Healthy player count of 981 concurrent
Compelling narrative and story
Rich open world to explore
No significant drawbacks reported
Divinity: Original Sin is a role-playing video game developed and published by Larian Studios. The fourth main entry in the Divinity game series, it is a prequel to the original game Divine Divinity, and to the other main games in the series. It was first released on Microsoft Windows on 30 June 2014.

Runs well on modern hardware.
Last updated 18d ago
it's a tough recommend from me. honestly, i played divinity original sin 2 before this game and if you had a lot of fun with the second title, just don't bother playing this game. it certainly has it's charms (and a very high difficulty spike) but it just isn't really the same, if you're looking for the same experience as before. i however really found myself enjoying it, especially in the third act of the game, and i got to like the story more than expected. it's weird and awkward, sometimes even boring, but it has a unique flair about it. also, i would recommend playing it with one of your favorite friends, so you can laugh and cry together at least. but yeah, have fun with divinity: original sin. just don't expect it to be like the second part, and especially not like baldur's gate lol.
Divinity: Original Sin is a massive turn-based RPG with a focus on tactical play. There are many interesting characters and sidequests along with an expansive main quest with twists and turns. The gameplay is fun. You can use spells or elemental barrels to coat the floor with surfaces such as oil or water which can then be set alight or electrified. Playing with elements early on can help you turn the tides on your enemies but later on the game seems to expect you to use these in order to even stand a chance. You should always try to get at least one summon to take aggro from your characters and soak up damage. It's a very long game. I think my completion time (85 hours) was probably on the faster side. I did every side quest I could find apart from one which I never got around to doing. It does start to drag on as the hours go by, but the areas also seem to go by quicker as you get used to the game. As for the ending, I thought it was a satisfying conclusion [spoiler](although trying to keep astarte and icara alive during the void fight was annoying)[/spoiler], but it would've been nice to be able to return to the overworld to mop up any remaining sidequests.
I really wish I could recommend this game, but I just can't. I currently only play to reach Geraldine! 1. Playing on normal difficulty causes death during pretty much every battle. 2. There are, in my opinion, very little combo attack options for your party (unlike BG3) 3. I like doing side quests, but when they become almost mandatory just to level up to be able to survive battles, something is wrong. 4. The crafting system is insane. I expected more books to learn recipes and was thoroughly disappointed to find out one has to test different combos to see what happens. With the amount of items in the game, this just turned into a horrible chore - which I refuse to dabble in (hello internet). 5. The UI is "physically" transparent. If something is behind the menu (items on tables, floor, ground etc) the cursor will highlight the items instead of the menu items. 6. Music cuts off mid battle every once in a while. 7. Cursor glitches every so often in battle, making you move to a new spot instead of attacking. 8. Autosaves triggered the first couple of hours, but rarely trigger anymore (155 or so hours, split on 2 playthroughs). The game has dry, naughty humour though, which I like.
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