
With near-perfect execution, DmC: Devil May Cry is a must-play for any action fan.
90
Verdict
93%
Steam
82
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (93% positive from 31K reviews)
Critically acclaimed (82/100 critic average)
Compelling narrative and story
Outstanding soundtrack
No significant drawbacks reported
DmC: Devil May Cry is a 2013 action-adventure game developed by Ninja Theory and published by Capcom. The story takes place in a separate continuity from previous Devil May Cry games. It follows Dante, a young demon hunter whose twin brother Vergil recruits him to help defeat the demon king Mundus. The hack-and-slash gameplay is similar to previous Devil May Cry games; as Dante, the player uses a variety of melee weapons and firearms to defeat enemies.

Runs well on modern hardware.
Last updated 13h ago
[h1] A ♥♥♥♥♥♥♥ beautiful bastard of a game that the internet tried to strangle at birth. [/h1] In order to keep the same tone, I’ll use the same potty language to think myself cool, but not as cool as this game really is. Back when this dropped, the horde frothed like it was the end of civilization. Everybody and their sad little cousin piled on, screaming “edgy pile of ♥♥♥♥” because the echo chamber demanded blood and they were too spineless to think for themselves. They ♥♥♥♥♥♥♥ hardest about Dante’s hair like it personally cancelled their virgin cosplay conventions. As if the original games didn’t have him being an absolute prick to everyone. This Dante starts as a mouthy ♥♥♥♥♥♥♥, sure, but he grows. He earns the hero bit. He becomes more human than the smirking white-haired caricature (which I also love) ever managed. And yeah, you get the proper Dante by the end, earned, explained without a single word of clunky exposition. Finish the ♥♥♥♥♥♥♥ game before you review it, you impatient goblins. The combat? Sharp as broken glass. No lock-on, yet you hit what you mean to hit because the game actually respects your intent. Shorter arsenal, but the combos flow like they should—natural, vicious, satisfying. Guns finally feel right: Ebony & Ivory hit like they matter, the shotgun kicks righteous ass. None of that DMC2 screen-clearing nonsense or the pea-shooter tragedy of the others. It’s tight, readable, and fun from the jump. You don’t need 2D fighter autism to feel like a god. They even took the best ideas here and fed them straight into DMC5 like the smart thieves they were. Platforming is the best the series has ever seen. Vergil’s DLC turns him into a beautiful, brutal storm once you chain the angel ♥♥♥♥ properly—faster and meaner than anything in 3, 4, or 5. The music? Combichrist murdering it. Industrial done right, not the dubstep blender-porn everyone made me fear, meaning that most people either didn't knew what dubstep was, or what industrial is. The language is grounded, funny, and human. No desperate edgelord spray of ♥♥♥♥♥ every line. It just works. Costumes? Weapon skins? All locked behind paywalls like some greedy prick is standing over the corpse of the game going “more.” The DMC3 Dante outfit clips like a cheap mod in cutscenes and you still see base Dante underneath half the time. You pay for the privilege of unlocking ♥♥♥♥ you should’ve earned by bleeding through the campaign multiple times. It’s the kind of cynical ♥♥♥♥♥♥♥♥♥ that Capcom does, and they were supposed to be better than them here. Still. I bought the bundle on deep sale. Got hooked, shrugged, paid the three bucks. Because the core experience is that strong. Ninja Theory took the messy soul of the series, trimmed the fat, and made something that actually hooked me harder than most of the originals. The level design, the key/soul hunting, the secret missions that don’t feel like punishment—it’s confident, interesting, good. Thirteen years later the haters are still crucifying it, and that’s why we’ll probably never get a sequel. ♥♥♥♥ ‘em. This game earned its horns. If you missed it, grab the bundle cheap and tell the echo chamber to choke on it. Worth every damn minute.
(+) Points 1. Story Decent . 2. Gameplay id good . (Enjoyable) 3. Mission Design visual is good 4. Well Optimized for Low specs PC 5. DLC mission design visual is good. ( Eye Pleasing ) (-) Points 1. Story not good as the previous OG ones 2. DLC mission Story is very bad. ( Not Satisfied ) 3. Little bit buggy sometimes 4. After a few missions later gameplay will feel repetitive . Verdict : Its a decent good action packed game to enjoy and play. Its very well playable with controller rather than mouse & keyboard. Rating : 7 / 10
I'm not a hardcore DMC fan, but I do enjoy DMC3, 4 and 5. That said... this one *had* all the makings of a good DMC game, even if different combat-wise. Problem is... you can't hardly move 3 feet or around any corner without SOME kind of cutscene. Its insane. It totally breaks up the flow in what is ultimately a game series all about combat flow and adventure. I don't know if it opens up later, but a few levels in and the map design is severely lacking and ultralinear as well. I want the old DMC1 sales pitch style of "Resident Evil but it has insanely fast action, swords, demons and angels!" not whatever this on-rails stuff is. Pretty sad. Graphically, the game aged very well and I love the over-the-top intro and attitude. It works well as an alt-history DMC1 story. But in a game about flow and style... the constant cuts and interruptions to flow is both sad and ironic
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