
Dodonpachi Resurrection stands out as one of the best Action/Shooter titles in recent memory.
93
Verdict
96%
Steam
—
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (96% positive from 1K reviews)
Engaging multiplayer/co-op experience
Outstanding soundtrack
Steep difficulty curve may not appeal to casual players
Once again the three pilots jump back in time to 2008 and enter the fray, the transport ship being targeted as soon as it exits the portal: the Element Daughters, gigantic evolutions of the Dolls, are awaiting... The bee is still humming. The legendary bullet-hell shoot-’em-up series from CAVE Co., Ltd., has now made its way to Nintendo Switch.

Runs well on modern hardware.
Last updated 5d ago
This is both a great beginner shmup and (apparently!) a great expert shmup. Getting the 1-ALL in the standard version isn't too hard, but getting the 1CC in Black Label is harsh and something I'm not capable of doing at this point. I will say, I prefer Mushi, Mushi Futari and Espgaluda as far as the easier Cave shmups go, and I'm not practised enough to assess the more challenging versions or the two loop run, but either way you'll enjoy this regardless of your skill level. (Though I'd recommend for absolute beginners to start with Touhou 8 or something like that)
Great game, terrible port. DFK is a wonderful game but there are so many technical issues that I can't recommend buying this port. Here's what I encountered personally (on Windows): - Replay desync: Desync destroyed my first 2-ALL 1CC replay. - PC freezing: The game soft-locked my entire PC when switching between full-screen and windowed modes. Unplayable with multiple monitor setup. Alt-tabbing out is a death sentence. This happened on multiple computers. - Screen tearing despite V-Sync enabled. - Bullet slowdown feature isn't consistent with other versions of the game (XBOX360 ver is the gold standard). Maybe buy it as a license to play when on sale, then go get the arcade version.
im not sold on games that sacrifice clarity to style. does it look cool? -yes. is it possible to understand what is exactly happening on screen at a given moment? - mostly no. and that is my main problem - background and foreground and enemies and bullets and cosmetic parts and functional parts of the stage, all of them blending together too well; most of the time its not possible to understand why something happened on screen. theres an explosion - is it the enemy? is it some element? will it destroy enemies, or is it cosmetic? under hundreds of similarly looking sprites i have no idea. usually in those types of games, background and cosmetic elements are made with different resolutions or color tones or are desaturated - so it would be more convenient for the eye to see whats going on, when "something" is happening for unclear reasons, why would i care for it then? when difficulty is borne not from challenging gameplay systems or reaction checks etc, but from unclarity and inconvenience, i view that as universally bad. There are some other problems - hit registration is unreliable, replays mostly dont work , and some resolutions cause the game to crash etc , but those are all minor things in comparison.
Reviews sourced from Steam. All reviews belong to their respective authors.
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