
Doki Doki Literature Club Plus! stands out as one of the best Adventure/Casual titles in recent memory.
96
Verdict
97%
Steam
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IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (97% positive from 30K reviews)
Compelling narrative and story
Standout indie gem
Limited professional critic coverage
Doki Doki Literature Club! is a 2017 visual novel video game developed by Team Salvato for personal computers and mobile phones. The story follows a student who reluctantly joins his high school's literature club at the insistence of his friend Sayori, and is given the option to romantically pursue her, Yuri, or Natsuki. Club president Monika also features heavily in the game's plot. The game features a non-traditional plot structure with multiple endings and unlockable cutscenes with each of the main characters. Although it initially appears to be a light-hearted dating simulator, it is a metafictional psychological horror game that extensively breaks the fourth wall.

Runs well on modern hardware.
Last updated 16h ago
I absolutely love this game, it is a masterpiece. If you like psychological horror, play it. There is moments in here that genuinely had me shaking. It improves on the original with the side stories by a lot. Yuri best girl btw
great update to the og game , also great if you want to cry about these girls all over again. thanks dan salvato
I was curious about Doki Doki Literature Club because of the contradiction built into it. At first, I found it painfully cutesy, cringey and tedious. Then I realized the game was using exactly that innocence against me. That contrast is easily its strongest feature. DDLC understands that something disturbing becomes much more effective when it invades a space that has already taught you to feel safe. The sweetness, repetition and familiarity stop being comforting and start becoming suspicious. The game doesn’t just try to scare you; it gradually makes you distrust the emotional rules it taught you in the first place. Scared? Not really. Caught off guard? A couple times. Disturbed? Oh, yeah. For a while, I thought the game was shallow and transparently manipulative, more interested in getting under your skin than actually saying much. It sometimes seems so determined to destabilize the player that you can almost see the machinery behind it. But there is more going on underneath that than I initially gave it credit for. DDLC touches on loneliness, depression, dependency, social expectations, the way people hide suffering, and the strange intimacy that can exist between a person and something that isn’t actually capable of knowing them. Some of those ideas are handled better than others, but a few stayed with me. Something I found interesting is that the game turns discomfort itself into part of the experience. You’re not just watching something unpleasant happen; you’re constantly being made aware of your own curiosity, attachment, unease and willingness to continue in spite of it all. I also appreciated that DDLC wasn’t afraid to engage directly with subjects that are usually kept at a safer distance, although there were moments where it felt almost too eager to make them as frightening as possible. I’m still not sure how much of the horror belongs to the subject matter itself, and how much the game creates around it. It’s a very unorthodox game, and definitely worth giving a try if you’re open to an unsettling experience and comfortable engaging with sensitive material.
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