
With near-perfect execution, DOOM is a must-play for any action fan.
91
Verdict
97%
Steam
80
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (97% positive from 28K reviews)
Critically acclaimed (80/100 critic average)
No significant drawbacks reported
In the future, humans have left Earth and settled throughout the galaxy. On Mars, the Union Aerospace Corporation has established a radioactive waste facility and allowed the military to conduct teleportation experiments on the nearby moons of Deimos and Phobos. Hours ago, the base on Mars began receiving incoherent distress messages from Phobos, while Deimos has disappeared completely. With all attempts to establish contact failing, you and your team have been dispatched to investigate. Upon arrival, you secure the perimeter as the rest of your team enters the facility. As you stand guard, your radio crackles with the sound of gunfire, cracking bones and blood-curdling screams and eventually falls silent. Alone, with no way off the planet or means to defend yourself other than your trusty pistol, there’s only one way out - into the complex of death and the horrors that await you within. If you plan to get out of here alive you must fend off the hordes of demonic imps, haunting spectres and your undead, former comrades waiting to tear you limb from limb. So, grab the nearest shotgun and blast your way out of this fragging madness!

Runs well on modern hardware.
Last updated 18d ago
This game had me hooked the first time I played it, I was very late to the game both in year and my age, but I still play it to this day and its one of my favorites. I prefer games with pixely graphics, they're more fun and less hard on the eyes, and they're easier to run on my piece of ♥♥♥♥ laptop, its really a win. Recommend this game to everyone
[h2] DOOM [/h2] I went into DOOM expecting a game that would feel incredibly dated and that wouldn’t hold up all too well in the modern day, but I was pleasantly surprised. The only parts of DOOM that made it feel old were its simple level design and lack of the ability to look up and down, which hurts aiming a bit. [h2] DOOM II [/h2] DOOM II has the addition of new enemies and the glorious Super Shotgun, but is otherwise very similar to DOOM. It shares the same artstyle and has most of the same weapons, but the new features let it differ from DOOM and feel like a new experience. It was a very enjoyable game, but there were a few levels that were confusing and I got very lost and had to watch a walkthrough in order to figure out where I needed to go and what I needed to do. [h2] Master Levels for DOOM II [/h2] This is by far among my least favorite of the games included in this collection and is one of the few games I got little to no enjoyment from. Master Levels for DOOM II is just DOOM II but with some of the most frustrating level designs known to man. It was all total nonsense and I have no idea how anybody was supposed to navigate the game normally. One example that still stands out to me was having to walk along a thin, invisible pathway along a wall to access a small room that contained the red key. The only indicator was a barely noticeable detail in the map. There were only a handful of levels where I didn’t need to look up a guide or watch a video. This game alone almost made me not recommend DOOM + DOOM II and I never want to return to it. [h2] TNT: Evilution [/h2] TNT: Evilution is when the level design started getting really good. The levels started having more and more small details that make it feel like an actual place instead of a basic environment with a general theme. The game was much more enjoyable and easier to navigate, unlike Master Levels for DOOM II. However, it started to drag and get boring as it went on. Aside from the level design, the game feels very similar to DOOM II and got repetitive, something that persisted through the following games. [h2] The Plutonia Experiment [/h2] God is not as forgiving as I once thought. [h2] No Rest For The Living [/h2] This one is a breath of fresh air after the previous games. No Rest For The Living still does feel like DOOM II, but is a lot more bearable because it has even more detailed levels than the previous games and doesn’t have absolutely absurd enemy spam like The Plutonia Experiment. It's also really short, which makes it a lot more digestible. [h2] Sigil [/h2] While No Rest For The Living is a breath of fresh air, Sigil is completely refreshing. Sigil only uses weapons and enemies from the original DOOM, which not only makes it feel different from the other games, it also makes it so you don’t have to worry about Chaingunners and Revenants. It also has some of my favorite level designs of all of the games included in this collection. I really enjoy having to shoot the hidden eyes in order to progress, and they’re never too difficult to find. It kind of gives it a sense of identity and stands out a little more compared to the other games. [h2] Sigil II [/h2] Sigil II is very similar to Sigil, but has a higher difficulty. It handles the difficulty increase better than previous games do. Instead of having insanely complex levels or an absurd number of enemies, it gives you more digestible encounters that are fair and more of a challenge and makes you mindful of your ammo, something you didn’t really have to think about in the other games. The only issue I have with Sigil II is that it gives you a lot of enemies that require a lot of ammo to defeat, or at least a significant amount, like Cacodemons and Barons of Hell. [h2] Legacy of Rust [/h2] Legacy of Rust brings back an issue I had with most of the other games. It is difficult, but in an annoying way that feels unfair rather than a reasonable and enjoyable way. It is rather upsetting considering how close this was to being likely the best in this collection. The new weapons and enemies made it feel new and not repetitive, it had unique levels which had new art, the music was phenomenal. Most levels were extremely enjoyable until you reached a certain part that was so annoying that it ruined the entire level. Soul Silo would have become my favorite DOOM level if it weren’t for the [spoiler] eight Cyberdemons [/spoiler] at the end of the level. I ran out of ammo after only killing half of them. I tried running around and getting them to shoot each other for 10 minutes but not one died. It was so close to being super enjoyable but just ended up being really frustrating.
Genuinely the best DOOM game you will ever play. Don't worry about the graphics; you'll experience enough immersion from playing this. I've somehow put more time into this than any newer DOOM game simply because I'm not as limited (plus, WADS might be the best thing to have ever been created in the video game modding scene).
Reviews sourced from Steam. All reviews belong to their respective authors.
Data sourced from RAWG, Steam, IGDB, CheapShark, Wikipedia, HLTB, and GX Corner. Sources: rawg, steam, cheapshark, igdb.
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