
Dordogne confidently hits its marks as a quality Adventure/Indie title.
89
Verdict
92%
Steam
—
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (92% positive from 1.5K reviews)
Compelling narrative and story
Limited professional critic coverage
Dordogne is an adventure video game developed by Un Je Ne Sais Quoi and Umanimation. The player completes puzzles to help a woman recall her past. Focus Entertainment published it for Microsoft Windows and multiple consoles in June 2023.

Runs well on modern hardware.
Updated 3h ago
[h1]Dordogne[/h1] ☐ Loved it ☑ Liked it ☐ Not for me [b]Weighted rating[/b] out of 5 [h3]3.17[/h3] h2]Summary[/h2] [b]Dordogne[/b] is a gentle narrative adventure about Mimi returning to her late grandmother's house in the French countryside, piecing together fragmented memories of one childhood summer. [b]Best for:[/b] Fans of calm, story-driven games. [b]Skip if:[/b] You want real gameplay challenge or a gripping mystery. It's more an interactive story than a game. [h1]Review[/h1] This game follows an woman that returns to her late grandmother's house. First impression is that the art style is stunning. It consists of water paint aesthetics with some stylized objects around. Can't speak for the French version but the English one has some stellar voice acting. I fell in love with the depth of the characters, and their complicate relationships that [spoiler]aren't truly resolved[/spoiler]. The game treats the player like an adult. The soundtrack is distinct and bit repetitive but never to the degree where it's annoying. I really wanted to love this game. The first play-through was very nice indeed. But going back for the achievements made me really dislike the games' execution. Few things have made me want to rage quit as much. On consecutive play-throughs I could skip some of the cut scenes, but the achievements in this game are hidden behind miles of unskippable dialog and interactions. And I can't alt+tab to let the dialogue just continue without auto-pausing the game... And let me tell you; [spoiler]hunting for sounds in the attic, repairing the kayak, swimming for silverware, and the climbing the hill[/spoiler] for the third time in the hunt for a specific word at the very end is a deeply unpleasant experience. First time with the regular play-through. Second time I discovered that if I travel to far I cannot back up a bit. Third time I got the final word. Never understood why developers want to force-feed people their game through multiple play-throughs. Oh well, now it's uninstalled and I never have to look at this again. [spoiler]You need more paint, sweetie[/spoiler]. Sigh... [h1]Grading[/h1] [h3]Game Design & Game Play[/h3] [b]Core Game Loop[/b] ☐ Magnetic ☐ Engaging ☑ Solid ☐ Repetitive ☐ Tedious [b]Arc & Pacing[/b] ☐ Impeccable ☐ Well-judged ☑ Functional ☐ Uneven ☐ Ruinous [b]Narrative & Thematic Coherence[/b] ☐ Masterful ☑ Compelling ☐ Serviceable ☐ Weak ☐ Incoherent [b]Systems Breadth[/b] ☐ Vast ☐ Broad ☑ Adequate ☐ Sparse ☐ One-dimensional [b]Systems Depth[/b] ☐ Emergent ☐ Deep ☑ Qualified ☐ Exhaustible ☐ One-dimensional [h3]Sensory & Aesthetics[/h3] [b]Art[/b] ☐ Breathtaking ☑ Beautiful ☐ Good ☐ Fair ☐ Poor [b]Sound Design[/b] ☐ Seamless ☑ Immersive ☐ Fitting ☐ Muddy ☐ Grating [b]Soundtrack[/b] ☐ Transcendent ☑ Captivating ☐ Pleasant ☐ Forgettable ☐ Annoying [b]Controls & Interactions[/b] ☐ Intuitive ☐ Attentive ☑ Adequate ☐ Frustrating ☐ Unplayable [h3]Longevity & Value[/h3] [b]Longevity[/b] ☐ Enduring ☐ Substantial ☐ Adequate ☑ Meager ☐ Ephemeral [b]Replayability Structures[/b] ☐ Bottomless ☐ Plentiful ☐ Adequate ☐ Low ☑ None [b]Value Density[/b] (picked up for [b]2,54€[/b]) ☐ Exceptional ☐ Strong ☑ Proportional ☐ Vague ☐ Predatory
From a completionist achievement hunter perspective, I can't recommend this game. Everything is beautiful, no doubt! The voice acting is good when they bother, but many lines are just click through. The story is alright, the supposed 'twist' was kind of lame, honestly. Most of the achievements are tied to collectibles, but they make no sense. Yes, chapters count how you've done but the game is largely linear with no warnings that you'll be locked out of the area you're exploring. Objects to collect randomly show up in places that were empty the day before with no hints. You're basically expected to completely explore walkable areas constantly to find everything unless you do a guide, and even with one it's easy to miss something. Then the rarest achievement is to use the toilet every day, which I thought I did on my first playthrough (but didn't get it), and there's no obvious tracking / feedback for that. Yes, they added a chapter select later that remembers past pick-ups, but it only lets you go backwards. Once out of three times I was able to quit and come back a moment earlier when I grabbed the wrong word or something, but it wasn't reliable when the save checkpoints were. Overall not satisfying from this perspective. I appreciate and respect that non-achievement hunters might love this game in ways that I didn't, of course.
Cute and all, but I didn't enjoy the story. I wish I liked it more, but I cannot recommend it as I only enjoyed the art, but found it boring as a game
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