
DRAGON QUEST XI S: Echoes of an Elusive Age - Definitive Edition is an exceptional Adventure/RPG that raises the bar for the genre.
92
Verdict
93%
Steam
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IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (93% positive from 11K reviews)
Healthy player count of 743 concurrent
Compelling narrative and story
Rich open world to explore
No significant drawbacks reported
DEFINITIVE EDITION CONTENT Includes the critically acclaimed DRAGON QUEST XI, as well as an array of new content, features and quality of life improvements. Enjoy the massive content of the base game as well as new character-specific scenarios, which offer the possibility to learn more about some of your favourite companions. Play as you want - switch between 3D HD or 2D 16-bit modes, original soundtrack or orchestral version of the music, and English or Japanese audio. Dive into the 16-bit World of Tickington - an additional side-quests area that see you journeying to past DRAGON QUEST worlds reimagined in retro style. Speed up battle by x2 and x4, ride new mountable monsters and attack with them on the field to earn experience points. Spice up the adventure with three new Draconian Quest settings such as 'Super Shypox', 'Townsfolk Talk Tripe', or 'Party Wiped Out if Protagonist Perishes'. Immortalise your adventure with the photo mode, pose each of the characters and snap some pictures with the beautifully designed world of Erdrea in the background.

Runs well on modern hardware.
Last updated 7d ago
The most JRPG ever made. Full disclosure, this is my first DQ game since 1 and 2. The remasters, not the remakes. What you have here is the most traditional JRPG I've played in decades. It is party based. It is turn-based. There is no ATB gauge, no dodges or parries, The most modern mechanics are the crafting, the skill system, and the open-world-with-guardrails design. It's like this is a remake of an unreleased game in '95 with updated graphics. Is it good? Yes, I can say without a doubt it's good. I'd have a hard time saying much about DQ11 is great though. Act 1 is basically just you trying to get to the worldtree for some reason. The highlight is the characters. They show actual growth and are all extremely likable. None of the main cast is annoying or tenuous, which is an achievement given the length of this game. The music, or lack thereof, really makes this game feel as long as it is. Even if it is all high quality. Act 2 is when the game starts. The plot is... less complex. There really isn't one for the first like, 20 hours. Once act 2 hits you get an evil bad guy who wants to destroy the world. It's extremely underwhelming after so long. You could finish E33 in the time it takes to get an actual plot in DQ11. The cities are all distinct, but it's because they're all caricatures of a JRPG town. There's the Japan town, where they live under a volcano and speak in haiku. There's the middle-east town in the desert with horse racing. There's the snow town with vikings and an ice witch. Yawn. Act 3 is when you say "Okay, I think I've seen enough." The difficulty is a huge issue. The non-boss monsters are zero threat throughout the entire game. They're all just padding. The bosses, on the other hand, are pretty good. There's only a few where you can just ignore the mechanics. "Turn on the hard mode," you say. Well, that fixes the trash mobs. But then the bosses are so overtuned you're just waiting for a blessing from RNGsus. Again: this is an extremely traditional JRPG. Other than levels and dice rolls, you have very little influence over anything. I turned off hard mode just before act 2 and I only regret not turning it off sooner. I cannot understate how LONG this game is. I have 77 hours on this game and I just started the final act. There's another 30 or 40 hours ahead of me that I will not see. That includes the tockle retro 2D world that appears to be a complete waste of time in my opinion. Maybe if you're a DQ superfan you'd get more out of it. The big selling point of this game is simply the tone. If you want and endless amount of a cozy, characterful JRPG, DQ11 will take you well over 100 hours to see everything. Will it be quality? Will it change the way you look at the genre? Will it even ask you to pay attention? Can you play it drunk as a skunk or high as a kite without any impedance? You have to ask yourself what you want out of a game like this and how much time you'd really like to invest in it.
Absolute masterpiece with beautiful connection to all other games in the series which can serve as a great entry point or great reward for having played all others. Has the charm of other dragon quests while adding modern features and production values that make it the best in the series. Definitely worth your time if you have any interest in JRPGs. Probably won't sway skeptics of the genre.
Kind of the Platonic Ideal of a classic, homespun, pure as the driven snow JRPG. The story has got everything you'd ever want -- light vs dark, chosen ones, lost kingdoms, babies in baskets, and every archetypical fantasy character and scenario you could imagine -- all polished to a magnificent diamond sheen. Much the same could be said about the gameplay, which is a refined concentrate of everything a good JRPG needs, from a perfect turn based combat to it's elegant but engaging crafting system. The whole affair makes a pretty convincing case for why "formulaic" does not mean "bad". If I were to levy any complaints, it's that the story kind of peaks at the end of Act 2. While Act 3 has its moments, I think it serves better as a kind of capstone to the larger series than for what this particular game was doing. That being said, Act 3 is still very good as a kind of elaborated post game/what if/another world scenario. Ultimately, just a wonderful game that has made me, a long time Dragon Quest-Curious, into a firm Dragon Quest Fan. Time to play the rest of the series.
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Data sourced from RAWG, Steam, IGDB, CheapShark, Wikipedia, HLTB, and GX Corner. Sources: rawg, steam.
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