
Elden Ring is an exceptional Action/RPG that raises the bar for the genre.
94
Verdict
93%
Steam
97
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (93% positive from 1118K reviews)
Active community with 22,376 concurrent players
Critically acclaimed (97/100 critic average)
Rich open world to explore
Steep difficulty curve may not appeal to casual players
Elden Ring is a 2022 action role-playing game directed by Hidetaka Miyazaki with worldbuilding provided by the American fantasy writer George R. R. Martin. Developed by FromSoftware and published by Bandai Namco Entertainment, it was first released on February 25, 2022 for PlayStation 4, PlayStation 5, Windows, Xbox One and Xbox Series X/S. Set in the Lands Between, players control a customizable player character on a quest to repair the Elden Ring and become the new Elden Lord.

Runs well on modern hardware.
Last updated 18d ago
Let me start off be saying this game is phenomenal. Elden Ring is nothing short of a masterpiece. From the moment you step into the lands between, the game captivates you with its vast, mysterious open world that rewards curiosity and exploration at every turn. The art style and immersive atmosphere of a usual Fromsoftware game combined with a extremely massive world makes for one hell of an experience. When you play Elden Ring you can see the passion, soul and effort they put in to it. They took everything they learned from previous titles and expanded on it. My biggest issue with the game are the side quests. I don't mind not having a quest log to follow but it's literally impossible not to miss quests or mess others up by progressing too far without a guide and even with a guide it's still convoluted. I think Fromsoft got too used to their games being linear where you would likely find the NPC again and pretty soon at that. Elden Ring's format makes it not only very difficult to stumble upon them again you constantly risk breaking side quests by talking to the wrong people, killing a boss in the wrong order, or even just opening some other quest before you were "supposed" to. An average Fromsoft quest is like you find a wizard in the middle of nowhere and they tell you some gibberish like “follow the forsaken path” then you’re expected to find a secret chest in some swamp area that leads you to a note that assumes you’ll know how to go back to. Then you have to talk to an NPC 3 more times in 3 different locations to complete the quest. Then you find their corpse slumped over on a rock... It’s mind numbing. Another problem are the boss fights some of them have long and aggressive combos without any means to counter them without taking dmg except to move far away and let them finish their 5+ hit combo. Bosses like this are more suitable for Sekiro fight mechanics as defending against them doesn't consume stamina and is also another way of offense against them as well. Sekiro has the most refined combat system they’ve ever made, and if Fromsoft wanted Elden Ring’s bosses to be as fast as Sekiro, they should’ve allowed for the deflect/visible stamina mechanic to be utilized. Elden Ring is one of my favorite Fromsoft games to date. Exploring the lands between for the first time was the best experience in gaming i’ve ever had. But thinking of replaying it's quite a chore due to the sheer size of it, especially after just finishing it. The game needs either something like the bonfire ascetics from DS2 or the boss refight and boss rush from Sekiro. I don't want a reward or anything. I wouldn't even care if you didn't get runes. Just the option of redoing bosses without replaying the entire damn game would be a huge benefit.
please make this game go on sale for 40bucks please its a summer sale and me and my brother want to play it
Bought it late. Wish I hadn't waited. Played more hours than I can justify. Completed everything and immediately wanted to start again. The exploration alone is worth the price. Best gaming experience I've ever had. Just buy it. Explore slowly. Trust your curiosity. 10/10.
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