
Fans of the action genre will find plenty to enjoy in Elden Ring Nightreign.
83
Verdict
82%
Steam
85
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive Steam reviews (82% positive)
Active community with 12,799 concurrent players
Critically acclaimed (85/100 critic average)
Compelling narrative and story
Steep difficulty curve may not appeal to casual players
Elden Ring: Nightreign is a standalone adventure within the ELDEN RING universe, crafted to offer players a new gaming experience by reimagining the gameโs core design.

Runs well on modern hardware.
Last updated 20h ago
This is the first game that genuinely got me addicted to its gameplay loop. I've played a lot of action games, but nothing comes close to the combat fluidity in Elden Ring: Nightreign. Every dodge, parry, and attack feels so satisfying that even after hundreds of runs, I still wanted to jump into "just one more." The whole format is brilliant. Survive two increasingly difficult stages, then face the final boss. Every run feels different, and even when you fail, you learn something new for the next one. I honestly thought I'd seen everything after beating almost every boss in the normal runs... then I unlocked Deep of Night. ...and damn. That's where the game completely hooked me. Every run was intense. Getting clean kills, getting absolutely destroyed by new attack patterns I had somehow never seen before, learning, adapting, and pushing further every time. The adrenaline of trying to climb deeper into Deep of Night is something I haven't felt in a game for a long time. I made it to DoN 4, and I think I'll leave it there. ๐ It genuinely took a toll on my body with all the late-night runs and the constant focus, but every second was worth it. Massive respect to FromSoftware for creating something so addicting while still keeping that signature challenge. I really hope we get another DLC or more content for this game in the future. One of the most addictive games I've ever played. 10/10.
I honestly didn't know what to expect from Nightreign. It's Elden Ring, but someone apparently looked at it and thought, โYou know what this needs? Less time to think and more things trying to kill you.โ And somehow... it works. Playing this with friends is where the game really clicked for me. Running around Limveld together, splitting up to grab whatever useful stuff we could find, then suddenly realizing one of us is fighting something we absolutely shouldn't be fighting was half the fun. There were plenty of moments where the plan was basically โwe got thisโ and five minutes later we were all running for our lives. I really like how different it feels from the original Elden Ring. You don't have hours to wander around and carefully build your character. Everything is faster. You land, level up, grab weapons, find upgrades, beat whatever boss is in your way and keep moving because the Night's Tide isn't exactly waiting for you. And then comes the part where FromSoftware reminds you who they are. The bosses can be absolutely brutal, especially when everything goes wrong at once. But beating one with friends after barely surviving the previous few minutes is ridiculously satisfying. Even failing can be funny when all three of you end up dead in increasingly stupid ways. I also really like the Nightfarers. Having characters with their own abilities makes the co-op feel more like an actual team instead of just three people playing Elden Ring next to each other. Finding out which characters work well together and slowly figuring out what everyone should be doing became part of the fun for us. It's definitely not the same experience as Elden Ring, and I wouldn't want it to be. Elden Ring was about getting lost in a huge world and taking your time. Nightreign is more like being thrown into the deep end with two friends and being told, โAlright, you've got 45 minutes. Good luck.โ Is it chaotic? Absolutely. Is it sometimes unfair? Oh, definitely. Did we make questionable decisions that got all of us killed? More times than I'd like to admit. But that's also why I enjoyed it. Nightreign is at its best when you're playing with friends, yelling at each other, sharing loot, reviving each other at the worst possible moment and somehow pulling off a boss kill when the whole run looked completely doomed. It's not Elden Ring 2. It's Elden Ring after three cups of coffee and a death wish. And honestly, I'm having a damn good time with it.
The game is definitely worth the money, especially if you play with friends. Playing in a duo or trio is way more fun than getting destroyed by Everdark Libra alone. But there are some downsides. The separate DLC is one of the biggest questions for me. Why make it a paid DLC when this content could have easily been added as a free update? After the DLC was released, it feels like the developers just forgot about the game. There are barely any updates or new content. As a player who has already beaten all the available bosses, there isn't much left to do. At this point, I find myself playing with mods that add bosses from other Souls games just to have something new to fight. That's probably the biggest problem โ the community is trying to keep the game alive while it feels like the developers have moved on. Still, if you have friends to play with, Nightreign is a lot of fun and I think it's worth the money. I just wish the developers would give the game more attention and keep adding new content.
Reviews sourced from Steam. All reviews belong to their respective authors.
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