
With near-perfect execution, ElecHead is a must-play for any action fan.
94
Verdict
97%
Steam
—
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (97% positive from 1.3K reviews)
Limited professional critic coverage
ElecHead is a 2021 puzzle-platform game developed and published by Japanese indie developer Nama Takahashi. The player controls Elec, a small robot character whose head electrically charges any surface it touches, to progress through puzzles. It was released on 14 October 2021 for PC, followed by a release on the Nintendo Switch on 23 June 2022 and the Xbox One on 23 March 2023.

Runs well on modern hardware.
Last updated 18d ago
I've played this one after Öoo and I consider both as masterpieces. Any new Nama Takahashi game will be an immediate purchase. The complete package of aesthetics, sound, gameplay, mechanics, discovery and progress is simply perfect and putting it all in such a tight and short experience makes it hard to put down. You are always discovering new things, figuring new challenges, using the same abilities in novel ways in constant escalation until the game beautifully concludes. Play blind. There is no soft locks. You're not in the wrong place, just think some more, figure it out and enjoy the "aha!"s.
The debut from the creator of the more organic [i]Öoo[/i], it's a fine puzzler about a bot with a battery for a brain who wanders about a very metallic, very mysterious station on the moon. Every structure he touches glows and crackles with energy, and things open up [i]enormously[/i] once he gains the ability to throw his head -- leaving a non-electrified body you can still control for a space. Like the later game, it stretches its simple concept to the [i]utter limit[/i], yet it has a less head-long pace, requiring players to stop and plan more. It's as clever, and certainly harder, than the bomb-worm game -- with twenty-odd [i]whatsits[/i] to collect for the secret ending -- but I like squishing around the happy bird guts of [i]Öoo[/i] slightly more. You can find most of the collectables by reaching off screen where you can, or pushing against walls where little scallops of empty space peek at you. I almost got stuck on a couple points of this one. It was a good Sunday game, though, not too hard, too short, too easy, or too long! I wanted to quote the Pink Floyd thing, saying: [b]When your head explodes with unwanted juice, I'll see you on the dark side of the moon![/b] But now I know that's a complete misunderstanding on my part, a [i]mondegreen[/i] if you will. Yet, my version kind of fits this game, which you'll see if you get both endings. What's really going on in this little universe? I'm not quite sure, but I have theories.
What a cool, fun, short, puzzle game. I had to use a guide to find the last 1 of 20 collectables whoops. Game design is very good, feels good to play and I like the puzzles. Nothing super duper insane but overall was a fun ride. Pretty much everything is on point from the weighty feel of the protagonist to the music and sound effects. Highly recommend picking this one up on sale and giving it a solid playthrough.
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