
Ender Magnolia: Bloom in the Mist stands out as one of the best Action/RPG titles in recent memory.
93
Verdict
95%
Steam
90
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (95% positive from 17K reviews)
Critically acclaimed (90/100 critic average)
Steep difficulty curve may not appeal to casual players
Still in Early Access — content may be incomplete
Ender Magnolia: Bloom in the Mist is a 2025 Metroidvania video game developed by Adglobe and Live Wire and published by Binary Haze Interactive. It was released in early access for Microsoft Windows on March 25, 2024. Ender Magnolia is a sequel to the developers' previous game Ender Lilies: Quietus of the Knights, set in the same world. In Ender Magnolia the protagonist Lilac goes on a quest to purify the corrupted Homunculi that have overrun the kingdom.

Runs well on modern hardware.
Last updated 1d ago
I played this game right after ender lilies and I was not let down. In my opinion this game is even better than ender lilies, the devs have listened to the reviews on EL and fixed it in EM. The story of this game is really good and once again the game looks amazing. I had a lot of fun getting all the achievements in both games. Hopefully a third game will be made eventually I need more!!
I love a good Metroidvania and decided I would skip the first game and jump right into [i]ENDER MAGNOLIA: Bloom in the Mist[/i] after hearing praise for it and it's predecessor (plus the overwhelming positive reviews on Steam). It's a solid Metroidvania, it does what it needs to do, and for $25 It's a great deal. In my opinion, I find it to be a master of none. It's a good experience, but not one I am shouting from the rooftops recommending, I'd check this out if you've already played the genre's greatest hits and are hungry for more / a new experience. Starting out with the pros, there is a wide variety of options for your abilities. I don't know if I have previously played a Metroidvania with as many ability options. You have different options for primary attacks up close or at range, spells of many kinds, automated abilities, and movement abilities. This allows you to customize your playstyle in many ways which was cool to see. The map system is also extremely player friendly; rooms that are completed turn blue, so you always know where to look when you're not quite sure where to go next. I didn't love the story, it's a bit of the classic amnesia case, and the game never did anything to make me care about any of the characters. No voice acting and character sound effects doesn't help this case; I was thinking back to the Hollow Knight games, and how much charm and life is added to the world from the little sound effects the characters make, the same can be said for the Ori games. The music is only fine, in some areas I found it to become too repetitive over time. The level system is interesting, but I don't understand the point; nothing is blocked behind levels, it increases only your stats marginally. Honestly, I felt like it just took away from an item system that could've been more built out, the two combined, along with relics, can make it feel cluttered. I didn't find find the game too challenging. I played over the course of 4-months, so when I first picked it back up I got skill checked pretty hard by [spoiler]Gilroy[/spoiler], but overall I didn't have too much trouble with most bosses, a majority of them I was able to beat in my first attempt. This is a strange one, honestly I'm pretty mixed on it. The developers certainly deserve the thumbs up, but I'm pretty neutral on it. As a big fan of the genre I had a good time, but don't feel that I was missing out by not playing it and don't plan on playing its predecessor now that I've experienced it. It's just missing that bit of special sauce for me. [b]Neutral[/b] [i]If you found my review helpful, please consider following my [url=https://store.steampowered.com/curator/44234346/]Steam Curator page[/url], where you can see more thoughts and recommendations[/i]
Glad I waited over a year to buy this on sale. Great visuals and removing contact damage were all it had. Story was alright but the flow kept getting interrupted by poor progression, unforgiving combat and bland bosses with reused mechs from Ender Lilies. I found the first game more forgiving and an even ground for medium-casual and hardcore gamers but this was not even hardcore. It was more like stupid. Random sporadic attack patterns from mobs and bosses which makes starting over extremely unrewarding because there is absolutely nothing you can learn unless you spam buttons and even then the buttons aren't sensitive. Irritating mobs that fly out of your way and you have to keep chasing. Mini bosses were more annoying than meaningful, in fact only having 2-3 moves. "Boss" fight for some maps were just fighting the same boss but split into 3 different maps. Did I mention ZERO i-frames? Not even using the single counter skill will give you a reasonably enough invincibility because there's mobs and bosses with "magic" skills that continuously damage you. Basic features like better speed movement and laughable "additional" invincibility frames are locked behind relics which you have to equip all the time and keep swapping out if you reach a map that requires a higher jump. Progression was unequal - you start out with stupidly lousy defenses and then towards the end of the game, you suddenly get a lot of relics and upgrades that could've been given earlier. Homunculi skills were irrelevant and wasted if you don't plan to replay the game (TEN of them) because you don't even have time to master one before another one comes and the final boss is suddenly here. Upgrades were meaningless unless you like grinding for less than 0.2cm of a bar of extra break damage - unlike Ender Lilies where each Homunculi skill corresponded to the following maps and bosses. It's great that you no longer have to return to a respite to check your map but also why not include auto-select to the ♥♥♥♥♥♥♥ Craftory??? Had to either keep scrolling the map or the list of respites. Carapace was a useless addition and provides only 0.0000002 seconds of invincibility as another review said in comparison to 0.2 seconds with dodge. I don't see anybody mentioning the tedious and punishing jumping required in some of the maps, including some "challenges" that are just as ridiculous as the above like tight jumping windows and using your skills to jump your way across one of the maps to get to a relic that requires >20 tries. And how about the optional map where you had to jump around to find the hidden pathway? Hated the overly open world feel where you could ♥♥♥♥ up your own progression if you stumbled upon a harder map. At times, there was no clear instruction where to go unless you like scrolling across your map multiple times and exploring every corner you've explored. Maps were pretty but forgettable because of all the annoying things and oversized for no good reason other than to plant annoying mobs on the walls or have some "automated machinery" shooting at you. The last map before the final boss only had TWO respites across an extremely bloated map where you go from left to right to left just to unlock ONE door. If the developers weren't clear that they want to make you grind, upgrade prices were bloated and imbalanced to the material drop rates. "Secret" ending did not even feel worth it. Planned to 100% the achievements before I knew what a downgrade it was and not returning to the game.
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Data sourced from RAWG, Steam, IGDB, CheapShark, Wikipedia, HLTB, and GX Corner. Sources: rawg, steam, cheapshark, igdb, wikipedia.
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