
Epic Battle Fantasy 3 stands out as one of the best Adventure/RPG titles in recent memory.
94
Verdict
97%
Steam
—
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (97% positive from 2.3K reviews)
Outstanding soundtrack
Limited professional critic coverage
Epic Battle Fantasy 3 is a silly turn-based JRPG, full of useless NPCs, rabid cats, childish humor, unreasonably large weapons, anime boobs, and other nonsense. And it's totally free!

Runs well on modern hardware.
Last updated 8d ago
Decent flash-era-like turn based rpg. Humor is very of its time. I had fun on the highest difficulty. Takes about 16 hours to 100%. No native controller support is the worst thing I can say about this free game.
the best ♥♥♥♥♥♥♥♥♥♥♥♥♥ game with the best motherucking developer and publish my home dawg matt roszak been making awesome games at the adobe flash area, 69/10
[u]Recommendation[/u]: This is a fun RPG with a lot of humor making satirical jabs at pop culture (video games and movies, mostly). [u]Critique[/u]: This game was probably originally created in Flash, Macromedia's essential tool for creators that was the basis for nearly all web-based content around the turn of the millennium. South Park, Homestar Runner, Alien Hominid, Meat Boy, Bloons...all of these and many more were created using Flash. There is a certain look typical to Flash animation, with static backgrounds and low-framerate animated sprites that don't seem to occupy space or have any weight - "paper puppets" is a popular way of describing it. I say this all to get it out of the way; I'm not bothered by this look at all. It feels like a parody, but it's not really parodying anything, though it makes satirical references to many different things. The game works as a Japanese or console-style RPG. At first it seems very simple, with pre-set characters chosen for you, but as the game continues, you have a fair amount of choice in how you equip and advance your PCs. By the end of the game, you will have enough XP to unlock all the character abilities, but most of the game you will be playing with a smaller set of abilities and you always have to choose which stats to boost with the gear that you equip. Do you focus on defense, physical attack, regeneration, magic attacks, elemental damage, or something else? Which "limit breaks" will you equip for the upcoming boss fight? There are three characters you control in this game: one is a sword-wielding warrior, one is a staff-wielding sorceress, and the last one is a gun-shooting soldier. Each of them have unique gear that they can equip, with very little overlap between characters (the two guys can equip the same armor items, but not weapons). Equipping gear changes the sprites for those characters, so you can see at a glance what they are using/wearing. The game is played in a quasi-isometric view, looking "down" and "across" a particular location. You move your party around on that map, finding NPCs, objects, impassable obstacles, and enemies as you go. Some of the NPCs run shops, where you can buy items, or sell things that you gather during your adventure. Press against the edge of the screen and you move to another location. Hidden throughout the game are treasure chests, which contain money and gear, as well as items which can be used to craft more gear. There is a pretty long list of spells and special abilities to use, and the enemies throughout the game are pretty varied, with many styles of attack and types of damage. Each of the PCs has a subset of damage types that they can deal and defend against; no one character is able to deal all types or defend against all types of damage. This, along with the fact that you cannot remove any PC from the party, leads inevitably to treating the trio like one character. There will be many fights where two of the PCs will be killed because they don't (and can't) have protection against a particular kind of damage, but the last one is very well protected. An important skill to develop in the game is managing the choice of when to revive dead PCs in combat and when to keep attacking without them (if you're cautious, a [b]lot[/b] of your in-game money will be spent on buying revive items). All this combines to make a fairly engaging RPG that doesn't take itself too seriously. You always know at a high level what you're supposed to do next, and there's very little backtracking or grinding necessary to get there. It's rather a huge amount of game in a very small package - the game installation requires less than 120 MB. There are achievements, most of which you will earn just playing through the game. There are a few that require you to play through the game multiple times; I really [i]like[/i] this game, but I don't [i]love[/i] it enough to play it over and over again. I'm not that thirsty for achievements. [u]Review[/u]: Lance, Natalie, and Lance are epic heroes who fought and defeated the demon king Akron, [spoiler]but in so doing, were drained of all their levels and lost all their equipment. They know that Akron will return, so they must defeat him again...but without their skills, they have to quickly regain their abilities and find new powerful equipment to do so. The path back to the demon king's realm takes the heroes through a forest, a rocky coast, a snowy wilderness, a scorching desert, a volcanic desolation, and, ultimately, the dark void of the demon realm. Each area is guarded by a giant boss monster that must be defeated before the heroes can continue to the next one, with the final boss being Akron.[/spoiler] Honestly, there isn't a lot of plot here: it's very linear.
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